Set recompile.sh executeable.

master
mckuhei 2 years ago
parent 950d7ffed0
commit 928c27b877

@ -1,2 +1,2 @@
#!/bin/bash
python runtime/recompile.py "$@"
python2 runtime/recompile.py "$@"

@ -2,6 +2,7 @@ package net.minecraft.src;
public class Frustrum implements ICamera
{
public static final boolean DISABLE_FRUSTRUM = Boolean.getBoolean("net.minecraft.src.DISABLE_FRUSTRUM");
private ClippingHelper clippingHelper = ClippingHelperImpl.getInstance();
private double xPosition;
private double yPosition;
@ -19,7 +20,7 @@ public class Frustrum implements ICamera
*/
public boolean isBoxInFrustum(double par1, double par3, double par5, double par7, double par9, double par11)
{
return this.clippingHelper.isBoxInFrustum(par1 - this.xPosition, par3 - this.yPosition, par5 - this.zPosition, par7 - this.xPosition, par9 - this.yPosition, par11 - this.zPosition);
return true || this.clippingHelper.isBoxInFrustum(par1 - this.xPosition, par3 - this.yPosition, par5 - this.zPosition, par7 - this.xPosition, par9 - this.yPosition, par11 - this.zPosition);
}
/**
@ -27,6 +28,6 @@ public class Frustrum implements ICamera
*/
public boolean isBoundingBoxInFrustum(AxisAlignedBB par1AxisAlignedBB)
{
return this.isBoxInFrustum(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ, par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
return true || this.isBoxInFrustum(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ, par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
}
}

@ -47,14 +47,14 @@ public class NoiseGeneratorOctaves extends NoiseGenerator
double var17 = (double)par2.doubleValue() * var27 * par8;
double var19 = (double)par3 * var27 * par10;
double var21 = (double)par4.doubleValue() * var27 * par12;
// long var23 = MathHelper.floor_double_long(var17);
// long var25 = MathHelper.floor_double_long(var21);
// var17 -= (double)var23;
// var21 -= (double)var25;
// var23 %= 16777216L;
// var25 %= 16777216L;
// var17 += (double)var23;
// var21 += (double)var25;
long var23 = MathHelper.floor_double_long(var17);
long var25 = MathHelper.floor_double_long(var21);
var17 -= (double)var23;
var21 -= (double)var25;
var23 %= 16777216L;
var25 %= 16777216L;
var17 += (double)var23;
var21 += (double)var25;
this.generatorCollection[var16].populateNoiseArray(par1ArrayOfDouble, var17, var19, var21, par5, par6, par7, par8 * var27, par10 * var27, par12 * var27, var27);
var27 /= 2.0D;
}

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