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@ -180,88 +180,93 @@ public class ChunkProviderGenerate implements IChunkProvider
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/**
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* Replaces the stone that was placed in with blocks that match the biome
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* @param storage
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*/
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public void replaceBlocksForBiome(BigInteger par1, BigInteger par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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public void replaceBlocksForBiome(BigInteger par1, BigInteger par2, byte[] blockArray, BiomeGenBase[] par4ArrayOfBiomeGenBase, ExtendedBlockStorage storage)
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{
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byte var5 = 63;
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byte seaLevel = 63;
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double var6 = 0.03125D;
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// X, Y, 0 -> X. 0, Y
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this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1.shiftLeft(4), BigInteger.ZERO, par2.shiftLeft(4), 16, 1, 16, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
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for (int var8 = 0; var8 < 16; ++var8)
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for (int z = 0; z < 16; ++z)
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{
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for (int var9 = 0; var9 < 16; ++var9)
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for (int x = 0; x < 16; ++x)
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{
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BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
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float var11 = var10.getFloatTemperature();
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int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
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int var13 = -1;
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byte var14 = var10.topBlock;
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byte var15 = var10.fillerBlock;
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for (int var16 = 255; var16 >= 0; --var16)
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BiomeGenBase biome = par4ArrayOfBiomeGenBase[x + z * 16];
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float temperature = biome.getFloatTemperature();
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int dirtLayerHeight = Math.min((int)(this.stoneNoise[z + x * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D), 16); // clamp to 16 blocks
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int currentHeight = -1;
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byte topBlockId = biome.topBlock;
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byte fillerBlockId = biome.fillerBlock;
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for (int y = 271; y >= 0; --y)
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{
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int var17 = (var9 * 16 + var8) * 256 + var16;
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int idx = (x * 16 + z) * 256 + y;
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if (var16 <= 0 + this.rand.nextInt(5))
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if (y <= 0 + this.rand.nextInt(5))
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{
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// par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;
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// par3ArrayOfByte[idx] = (byte)Block.bedrock.blockID;
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}
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else
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{
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byte var18 = par3ArrayOfByte[var17];
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byte blockId = (byte) (y > 255 ? storage.getExtBlockID(x, y & 0xF, z) : blockArray[idx]);
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if (var18 == 0)
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if (blockId == 0)
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{
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var13 = -1;
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currentHeight = -1;
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}
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else if (var18 == Block.stone.blockID)
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else if (blockId == Block.stone.blockID)
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{
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if (var13 == -1)
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if (currentHeight == -1)
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{
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if (var12 <= 0)
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if (dirtLayerHeight <= 0)
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{
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var14 = 0;
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var15 = (byte)Block.stone.blockID;
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topBlockId = 0;
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fillerBlockId = (byte)Block.stone.blockID;
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}
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else if (var16 >= var5 - 4 && var16 <= var5 + 1)
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else if (y >= seaLevel - 4 && y <= seaLevel + 1)
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{
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var14 = var10.topBlock;
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var15 = var10.fillerBlock;
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topBlockId = biome.topBlock;
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fillerBlockId = biome.fillerBlock;
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}
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if (var16 < var5 && var14 == 0)
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if (y < seaLevel && topBlockId == 0)
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{
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if (var11 < 0.15F)
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if (temperature < 0.15F)
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{
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var14 = (byte)Block.ice.blockID;
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topBlockId = (byte)Block.ice.blockID;
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}
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else
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{
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var14 = (byte)Block.waterStill.blockID;
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topBlockId = (byte)Block.waterStill.blockID;
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}
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}
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var13 = var12;
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currentHeight = dirtLayerHeight;
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if (var16 >= var5 - 1)
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{
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par3ArrayOfByte[var17] = var14;
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}
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else
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{
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par3ArrayOfByte[var17] = var15;
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if (y < 256) {
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if (y >= seaLevel - 1)
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{
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blockArray[idx] = topBlockId;
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}
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else
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{
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blockArray[idx] = fillerBlockId;
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}
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}
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}
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else if (var13 > 0)
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else if (currentHeight > 0)
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{
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--var13;
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par3ArrayOfByte[var17] = var15;
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--currentHeight;
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if (y < 256) {
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blockArray[idx] = fillerBlockId;
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}
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if (var13 == 0 && var15 == Block.sand.blockID)
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if (currentHeight == 0 && fillerBlockId == Block.sand.blockID)
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{
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var13 = this.rand.nextInt(4);
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var15 = (byte)Block.sandStone.blockID;
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currentHeight = this.rand.nextInt(4);
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fillerBlockId = (byte)Block.sandStone.blockID;
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}
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}
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}
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@ -286,28 +291,33 @@ public class ChunkProviderGenerate implements IChunkProvider
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public Chunk provideChunk(BigInteger par1, BigInteger par2)
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{
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this.rand.setSeed((long)par1.longValue() * 341873128712L + (long)par2.longValue() * 132897987541L);
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byte[] var3 = new byte[65536];
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this.generateTerrain(par1, par2, var3);
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// index format: xxxxzzzzyyyyyyyy
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byte[] blockArray = new byte[65536];
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this.generateTerrain(par1, par2, blockArray);
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this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1.shiftLeft(4), par2.shiftLeft(4), 16, 16);
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this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
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ExtendedBlockStorage storage = new ExtendedBlockStorage(16);
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this.generateExtraBlockStorage(par1, 16, par2, storage);
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this.replaceBlocksForBiome(par1, par2, blockArray, this.biomesForGeneration, storage);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.ravineGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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if (this.mapFeaturesEnabled)
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{
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this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.villageGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.strongholdGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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}
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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Chunk var4 = new Chunk(this.worldObj, blockArray, par1, par2);
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byte[] var5 = var4.getBiomeArray();
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for (int var6 = 0; var6 < var5.length; ++var6)
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{
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var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
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}
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var4.addExtraChunk(storage);
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var4.generateSkylightMap();
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return var4;
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@ -342,9 +352,9 @@ public class ChunkProviderGenerate implements IChunkProvider
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double var45 = 684.412D;
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this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
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this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, -par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, -par3, par4, par5, par6, par7, var44, var45, var44);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, -par3, par4, par5, par6, par7, var44, var45, var44);
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boolean var43 = false;
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boolean var42 = false;
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int var12 = 0;
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@ -549,6 +559,91 @@ public class ChunkProviderGenerate implements IChunkProvider
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int blockId = par3ArrayOfByte[i << 8 | k << 4 | j] & 0xFF;
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if(blockId != 0) storage.setExtBlockID(i, j, k, blockId);
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}
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storage.isPrototype = true;
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}
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@Override
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public void decorateExtraChunk(Chunk chunk, BigInteger x, int y, BigInteger z, ExtendedBlockStorage blockStorage) {
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blockStorage.isPrototype = false;
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if (blockStorage.getBlockRefCnt() <= 0) return;
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// this.rand.setSeed(((long)x.longValue() * 341873128712L + (long)z.longValue() * 132897987541L) ^ (0x5555555555555555L >>> y));
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this.rand.setSeed((long)x.longValue() * 341873128712L + (long)z.longValue() * 132897987541L);
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ExtendedBlockStorage upperStorage = chunk.getBlockStorage(y + 1);
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if (!upperStorage.isPrototype) {
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upperStorage = new ExtendedBlockStorage(y + 1);
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generateExtraBlockStorage(x, y + 1, z, upperStorage);
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}
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BiomeGenBase[] biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(null, x.shiftLeft(4), z.shiftLeft(4), 16, 16);
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replaceBlocksForBiome(x, y, z, biomesForGeneration, blockStorage, upperStorage);
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}
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public void replaceBlocksForBiome(BigInteger chunkX, int chunkY, BigInteger chunkZ, BiomeGenBase[] par4ArrayOfBiomeGenBase, ExtendedBlockStorage storage, ExtendedBlockStorage upperStorage)
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{
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double var6 = 0.03125D;
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// X, Y, 0 -> X. 0, Y
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this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, chunkX.shiftLeft(4), BigInteger.ZERO, chunkZ.shiftLeft(4), 16, 1, 16, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
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for (int z = 0; z < 16; ++z)
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{
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for (int x = 0; x < 16; ++x)
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{
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BiomeGenBase biome = par4ArrayOfBiomeGenBase[x + z * 16];
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float temperature = biome.getFloatTemperature();
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int dirtLayerHeight = Math.min((int)(this.stoneNoise[z + x * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D), 16); // clamp to 16 blocks
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int currentHeight = -1;
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byte topBlockId = biome.topBlock;
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byte fillerBlockId = biome.fillerBlock;
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for (int y = 31; y >= 0; --y)
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{
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byte blockId = (byte) (y > 15 ? upperStorage : storage).getExtBlockID(x, y & 0xF, z);
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if (blockId == 0)
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{
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currentHeight = -1;
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}
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else if (blockId == Block.stone.blockID)
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{
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if (currentHeight == -1)
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{
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if (dirtLayerHeight <= 0)
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{
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topBlockId = 0;
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fillerBlockId = (byte)Block.stone.blockID;
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}
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currentHeight = dirtLayerHeight;
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if (y < 16) {
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if (chunkY > 0)
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{
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storage.setExtBlockID(x, y, z, topBlockId);
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}
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else
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{
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storage.setExtBlockID(x, y, z, fillerBlockId);
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}
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}
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}
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else if (currentHeight > 0)
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{
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--currentHeight;
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if (y < 16) {
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storage.setExtBlockID(x, y, z, fillerBlockId);
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}
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if (currentHeight == 0 && fillerBlockId == Block.sand.blockID)
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{
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currentHeight = this.rand.nextInt(4);
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fillerBlockId = (byte)Block.sandStone.blockID;
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}
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}
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} else {
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System.out.println("WTF");
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}
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}
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}
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}
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}
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/**
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