diff --git a/src/minecraft/net/minecraft/src/MathHelper.java b/src/minecraft/net/minecraft/src/MathHelper.java index 4c02b95..2fbb459 100644 --- a/src/minecraft/net/minecraft/src/MathHelper.java +++ b/src/minecraft/net/minecraft/src/MathHelper.java @@ -141,6 +141,11 @@ public class MathHelper { return par0 < par1 ? par1 : (par0 > par2 ? par2 : par0); } + + public static double clamp_double(double par0, double par1, double par2) + { + return par0 < par1 ? par1 : (par0 > par2 ? par2 : par0); + } /** * Maximum of the absolute value of two numbers. diff --git a/src/minecraft/net/minecraft/src/NoiseGeneratorPerlin16.java b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlin16.java new file mode 100644 index 0000000..52211f6 --- /dev/null +++ b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlin16.java @@ -0,0 +1,217 @@ +package net.minecraft.src; + +import java.util.Random; + +import static net.minecraft.src.Constants.*; + +public class NoiseGeneratorPerlin16 extends NoiseGenerator +{ + private int[] permutations; + public double xCoord; + public double yCoord; + public double zCoord; + + public NoiseGeneratorPerlin16() + { + this(new Random()); + } + + public NoiseGeneratorPerlin16(Random par1Random) + { + this.permutations = new int[512]; + this.xCoord = par1Random.nextDouble() * 256.0D; + this.yCoord = par1Random.nextDouble() * 256.0D; + this.zCoord = par1Random.nextDouble() * 256.0D; + int var2; + + for (var2 = 0; var2 < 256; this.permutations[var2] = var2++) + { + ; + } + + for (var2 = 0; var2 < 256; ++var2) + { + int var3 = par1Random.nextInt(256 - var2) + var2; + int var4 = this.permutations[var2]; + this.permutations[var2] = this.permutations[var3]; + this.permutations[var3] = var4; + this.permutations[var2 + 256] = this.permutations[var2]; + } + } + + public final double lerp(double par1, double par3, double par5) + { + return par3 + par1 * (par5 - par3); + } + + public final double grad2d(int par1, double par2, double par4) + { + int var6 = par1 & 15; + double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2; + double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2); + return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9); + } + + public final double grad3d(int par1, double par2, double par4, double par6) + { + int var8 = par1 & 15; + double var9 = var8 < 8 ? par2 : par4; + double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2); + return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11); + } + + private double floor(double value) { + return MathHelper.clamp_double(value < 0 ? Math.floor(value) + 1 : Math.floor(value), -32768D, 32767D); + } + + /** + * pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. + * noiseArray should be xSize*ySize*zSize in size + */ + public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17) + { + int var10001; + int var19; + int var22; + double var31; + double var35; + int var37; + double var38; + int var41; + double var42; + int var75; + + if (par9 == 1) + { + boolean var64 = false; + boolean var65 = false; + boolean var21 = false; + boolean var68 = false; + double var70 = 0.0D; + double var73 = 0.0D; + var75 = 0; + double var77 = 1.0D / par17; + + for (int var30 = 0; var30 < par8; ++var30) + { + var31 = par2 + (double)var30 * par11 + this.xCoord; + double var78 = floor(var31); + + if (var31 < (double)var78) + { + --var78; + } + + int var34 = (int) (var78 % 256D) & 255; + var31 -= (double)var78; + var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D); + + for (var37 = 0; var37 < par10; ++var37) + { + var38 = par6 + (double)var37 * par15 + this.zCoord; + double var40 = floor(var38); + + if (var38 < (double)var40) + { + --var40; + } + + var41 = (int) (var40 % 256D) & 255; + var38 -= (double)var40; + var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); + var19 = this.permutations[var34] + 0; + int var66 = this.permutations[var19] + var41; + int var67 = this.permutations[var34 + 1] + 0; + var22 = this.permutations[var67] + var41; + var70 = this.lerp(var35, this.grad2d(this.permutations[var66], var31, var38), this.grad3d(this.permutations[var22], var31 - 1.0D, 0.0D, var38)); + var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D)); + double var79 = this.lerp(var42, var70, var73); + var10001 = var75++; + par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77; + } + } + } + else + { + var19 = 0; + double var20 = 1.0D / par17; + var22 = -1; + boolean var23 = false; + boolean var24 = false; + boolean var25 = false; + boolean var26 = false; + boolean var27 = false; + boolean var28 = false; + double var29 = 0.0D; + var31 = 0.0D; + double var33 = 0.0D; + var35 = 0.0D; + + for (var37 = 0; var37 < par8; ++var37) + { + var38 = par2 + (double)var37 * par11 + this.xCoord; + double var40 = floor(var38); + + if (var38 < (double)var40) + { + --var40; + } + + var41 = (int) (var40 % 256D) & 255; + var38 -= (double)var40; + var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); + + for (int var44 = 0; var44 < par10; ++var44) + { + double var45 = par6 + (double)var44 * par15 + this.zCoord; + double var47 = floor(var45); + + if (var45 < (double)var47) + { + --var47; + } + + int var48 = (int) (var47 % 256D) & 255; + var45 -= (double)var47; + double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D); + + for (int var51 = 0; var51 < par9; ++var51) + { + double var52 = par4 + (double)var51 * par13 + this.yCoord; + double var54 = floor(var52); + + if (var52 < (double)var54) + { + --var54; + } + + int var55 = (int) (var54 % 256D) & 255; + var52 -= (double)var54; + double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D); + + if (var51 == 0 || var55 != var22) + { + var22 = var55; + int var69 = this.permutations[var41] + var55; + int var71 = this.permutations[var69] + var48; + int var72 = this.permutations[var69 + 1] + var48; + int var74 = this.permutations[var41 + 1] + var55; + var75 = this.permutations[var74] + var48; + int var76 = this.permutations[var74 + 1] + var48; + var29 = this.lerp(var42, this.grad3d(this.permutations[var71], var38, var52, var45), this.grad3d(this.permutations[var75], var38 - 1.0D, var52, var45)); + var31 = this.lerp(var42, this.grad3d(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad3d(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45)); + var33 = this.lerp(var42, this.grad3d(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad3d(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D)); + var35 = this.lerp(var42, this.grad3d(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad3d(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D)); + } + + double var58 = this.lerp(var56, var29, var31); + double var60 = this.lerp(var56, var33, var35); + double var62 = this.lerp(var49, var58, var60); + var10001 = var19++; + par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20; + } + } + } + } + } +} diff --git a/src/minecraft/net/minecraft/src/NoiseGeneratorPerlin2.java b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlinDouble.java similarity index 98% rename from src/minecraft/net/minecraft/src/NoiseGeneratorPerlin2.java rename to src/minecraft/net/minecraft/src/NoiseGeneratorPerlinDouble.java index b05128b..5f2f2b6 100644 --- a/src/minecraft/net/minecraft/src/NoiseGeneratorPerlin2.java +++ b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlinDouble.java @@ -4,19 +4,19 @@ import java.util.Random; import static net.minecraft.src.Constants.*; -public class NoiseGeneratorPerlin2 extends NoiseGenerator +public class NoiseGeneratorPerlinDouble extends NoiseGenerator { private int[] permutations; public double xCoord; public double yCoord; public double zCoord; - public NoiseGeneratorPerlin2() + public NoiseGeneratorPerlinDouble() { this(new Random()); } - public NoiseGeneratorPerlin2(Random par1Random) + public NoiseGeneratorPerlinDouble(Random par1Random) { this.permutations = new int[512]; this.xCoord = par1Random.nextDouble() * 256.0D; diff --git a/src/minecraft/net/minecraft/src/NoiseGeneratorPerlinFloat.java b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlinFloat.java new file mode 100644 index 0000000..1fd5819 --- /dev/null +++ b/src/minecraft/net/minecraft/src/NoiseGeneratorPerlinFloat.java @@ -0,0 +1,217 @@ +package net.minecraft.src; + +import java.util.Random; + +import static net.minecraft.src.Constants.*; + +public class NoiseGeneratorPerlinFloat extends NoiseGenerator +{ + private int[] permutations; + public double xCoord; + public double yCoord; + public double zCoord; + + public NoiseGeneratorPerlinFloat() + { + this(new Random()); + } + + public NoiseGeneratorPerlinFloat(Random par1Random) + { + this.permutations = new int[512]; + this.xCoord = par1Random.nextDouble() * 256.0D; + this.yCoord = par1Random.nextDouble() * 256.0D; + this.zCoord = par1Random.nextDouble() * 256.0D; + int var2; + + for (var2 = 0; var2 < 256; this.permutations[var2] = var2++) + { + ; + } + + for (var2 = 0; var2 < 256; ++var2) + { + int var3 = par1Random.nextInt(256 - var2) + var2; + int var4 = this.permutations[var2]; + this.permutations[var2] = this.permutations[var3]; + this.permutations[var3] = var4; + this.permutations[var2 + 256] = this.permutations[var2]; + } + } + + public final double lerp(double par1, double par3, double par5) + { + return par3 + par1 * (par5 - par3); + } + + public final double grad2d(int par1, double par2, double par4) + { + int var6 = par1 & 15; + double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2; + double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2); + return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9); + } + + public final double grad3d(int par1, double par2, double par4, double par6) + { + int var8 = par1 & 15; + double var9 = var8 < 8 ? par2 : par4; + double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2); + return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11); + } + + private double floor(double value) { + return (float) value < 0 ? Math.floor(value) + 1 : Math.floor(value); + } + + /** + * pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. + * noiseArray should be xSize*ySize*zSize in size + */ + public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17) + { + int var10001; + int var19; + int var22; + double var31; + double var35; + int var37; + double var38; + int var41; + double var42; + int var75; + + if (par9 == 1) + { + boolean var64 = false; + boolean var65 = false; + boolean var21 = false; + boolean var68 = false; + double var70 = 0.0D; + double var73 = 0.0D; + var75 = 0; + double var77 = 1.0D / par17; + + for (int var30 = 0; var30 < par8; ++var30) + { + var31 = par2 + (double)var30 * par11 + this.xCoord; + double var78 = floor(var31); + + if (var31 < (double)var78) + { + --var78; + } + + int var34 = (int) (var78 % 256D) & 255; + var31 -= (double)var78; + var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D); + + for (var37 = 0; var37 < par10; ++var37) + { + var38 = par6 + (double)var37 * par15 + this.zCoord; + double var40 = floor(var38); + + if (var38 < (double)var40) + { + --var40; + } + + var41 = (int) (var40 % 256D) & 255; + var38 -= (double)var40; + var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); + var19 = this.permutations[var34] + 0; + int var66 = this.permutations[var19] + var41; + int var67 = this.permutations[var34 + 1] + 0; + var22 = this.permutations[var67] + var41; + var70 = this.lerp(var35, this.grad2d(this.permutations[var66], var31, var38), this.grad3d(this.permutations[var22], var31 - 1.0D, 0.0D, var38)); + var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D)); + double var79 = this.lerp(var42, var70, var73); + var10001 = var75++; + par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77; + } + } + } + else + { + var19 = 0; + double var20 = 1.0D / par17; + var22 = -1; + boolean var23 = false; + boolean var24 = false; + boolean var25 = false; + boolean var26 = false; + boolean var27 = false; + boolean var28 = false; + double var29 = 0.0D; + var31 = 0.0D; + double var33 = 0.0D; + var35 = 0.0D; + + for (var37 = 0; var37 < par8; ++var37) + { + var38 = par2 + (double)var37 * par11 + this.xCoord; + double var40 = floor(var38); + + if (var38 < (double)var40) + { + --var40; + } + + var41 = (int) (var40 % 256D) & 255; + var38 -= (double)var40; + var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); + + for (int var44 = 0; var44 < par10; ++var44) + { + double var45 = par6 + (double)var44 * par15 + this.zCoord; + double var47 = floor(var45); + + if (var45 < (double)var47) + { + --var47; + } + + int var48 = (int) (var47 % 256D) & 255; + var45 -= (double)var47; + double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D); + + for (int var51 = 0; var51 < par9; ++var51) + { + double var52 = par4 + (double)var51 * par13 + this.yCoord; + double var54 = floor(var52); + + if (var52 < (double)var54) + { + --var54; + } + + int var55 = (int) (var54 % 256D) & 255; + var52 -= (double)var54; + double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D); + + if (var51 == 0 || var55 != var22) + { + var22 = var55; + int var69 = this.permutations[var41] + var55; + int var71 = this.permutations[var69] + var48; + int var72 = this.permutations[var69 + 1] + var48; + int var74 = this.permutations[var41 + 1] + var55; + var75 = this.permutations[var74] + var48; + int var76 = this.permutations[var74 + 1] + var48; + var29 = this.lerp(var42, this.grad3d(this.permutations[var71], var38, var52, var45), this.grad3d(this.permutations[var75], var38 - 1.0D, var52, var45)); + var31 = this.lerp(var42, this.grad3d(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad3d(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45)); + var33 = this.lerp(var42, this.grad3d(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad3d(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D)); + var35 = this.lerp(var42, this.grad3d(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad3d(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D)); + } + + double var58 = this.lerp(var56, var29, var31); + double var60 = this.lerp(var56, var33, var35); + double var62 = this.lerp(var49, var58, var60); + var10001 = var19++; + par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20; + } + } + } + } + } +} diff --git a/src/minecraft/net/minecraft/src/PerlinNoiseFactory.java b/src/minecraft/net/minecraft/src/PerlinNoiseFactory.java index 1e95180..36729df 100644 --- a/src/minecraft/net/minecraft/src/PerlinNoiseFactory.java +++ b/src/minecraft/net/minecraft/src/PerlinNoiseFactory.java @@ -3,6 +3,12 @@ package net.minecraft.src; import java.util.Random; public enum PerlinNoiseFactory { + shortType { + @Override + public NoiseGenerator createPerlinNoiseGenerator(Random random) { + return new NoiseGeneratorPerlin16(random); + } + }, intType { @Override public NoiseGenerator createPerlinNoiseGenerator(Random random) { @@ -15,10 +21,16 @@ public enum PerlinNoiseFactory { return new NoiseGeneratorPerlin64(random); } }, + floatType { + @Override + public NoiseGenerator createPerlinNoiseGenerator(Random random) { + return new NoiseGeneratorPerlinFloat(random); + } + }, doubleType { @Override public NoiseGenerator createPerlinNoiseGenerator(Random random) { - return new NoiseGeneratorPerlin2(random); + return new NoiseGeneratorPerlinDouble(random); } };