forked from mckuhei/1.3.2_128bit
Add new perlin generator.
parent
1f83b7bec2
commit
9c16f06540
@ -0,0 +1,213 @@
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package net.minecraft.src;
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import java.util.Random;
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import static net.minecraft.src.Constants.*;
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public class NoiseGeneratorPerlin2 extends NoiseGenerator
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{
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private int[] permutations;
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public double xCoord;
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public double yCoord;
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public double zCoord;
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public NoiseGeneratorPerlin2()
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{
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this(new Random());
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}
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public NoiseGeneratorPerlin2(Random par1Random)
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{
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this.permutations = new int[512];
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this.xCoord = par1Random.nextDouble() * 256.0D;
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this.yCoord = par1Random.nextDouble() * 256.0D;
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this.zCoord = par1Random.nextDouble() * 256.0D;
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int var2;
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for (var2 = 0; var2 < 256; this.permutations[var2] = var2++)
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{
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;
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}
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for (var2 = 0; var2 < 256; ++var2)
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{
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int var3 = par1Random.nextInt(256 - var2) + var2;
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int var4 = this.permutations[var2];
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this.permutations[var2] = this.permutations[var3];
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this.permutations[var3] = var4;
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this.permutations[var2 + 256] = this.permutations[var2];
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}
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}
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public final double lerp(double par1, double par3, double par5)
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{
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return par3 + par1 * (par5 - par3);
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}
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public final double grad2(int par1, double par2, double par4)
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{
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int var6 = par1 & 15;
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double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2;
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double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2);
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return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9);
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}
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public final double grad(int par1, double par2, double par4, double par6)
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{
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int var8 = par1 & 15;
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double var9 = var8 < 8 ? par2 : par4;
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double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2);
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return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11);
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}
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/**
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* pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.
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* noiseArray should be xSize*ySize*zSize in size
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*/
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public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
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{
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int var10001;
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int var19;
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int var22;
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double var31;
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double var35;
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int var37;
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double var38;
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int var41;
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double var42;
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int var75;
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if (par9 == 1)
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{
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boolean var64 = false;
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boolean var65 = false;
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boolean var21 = false;
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boolean var68 = false;
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double var70 = 0.0D;
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double var73 = 0.0D;
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var75 = 0;
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double var77 = 1.0D / par17;
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for (int var30 = 0; var30 < par8; ++var30)
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{
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var31 = par2 + (double)var30 * par11 + this.xCoord;
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double var78 = Math.rint(var31);
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if (var31 < (double)var78)
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{
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--var78;
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}
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int var34 = (int) (var78 % 256D) & 255;
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var31 -= (double)var78;
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var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D);
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for (var37 = 0; var37 < par10; ++var37)
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{
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var38 = par6 + (double)var37 * par15 + this.zCoord;
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double var40 = Math.rint(var38);
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if (var38 < (double)var40)
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{
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--var40;
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}
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var41 = (int) (var40 % 256D) & 255;
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var38 -= (double)var40;
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var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
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var19 = this.permutations[var34] + 0;
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int var66 = this.permutations[var19] + var41;
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int var67 = this.permutations[var34 + 1] + 0;
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var22 = this.permutations[var67] + var41;
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var70 = this.lerp(var35, this.grad2(this.permutations[var66], var31, var38), this.grad(this.permutations[var22], var31 - 1.0D, 0.0D, var38));
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var73 = this.lerp(var35, this.grad(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
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double var79 = this.lerp(var42, var70, var73);
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var10001 = var75++;
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par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77;
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}
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}
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}
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else
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{
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var19 = 0;
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double var20 = 1.0D / par17;
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var22 = -1;
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boolean var23 = false;
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boolean var24 = false;
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boolean var25 = false;
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boolean var26 = false;
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boolean var27 = false;
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boolean var28 = false;
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double var29 = 0.0D;
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var31 = 0.0D;
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double var33 = 0.0D;
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var35 = 0.0D;
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for (var37 = 0; var37 < par8; ++var37)
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{
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var38 = par2 + (double)var37 * par11 + this.xCoord;
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double var40 = Math.rint(var38);
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if (var38 < (double)var40)
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{
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--var40;
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}
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var41 = (int) (var40 % 256D) & 255;
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var38 -= (double)var40;
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var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
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for (int var44 = 0; var44 < par10; ++var44)
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{
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double var45 = par6 + (double)var44 * par15 + this.zCoord;
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double var47 = Math.rint(var45);
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if (var45 < (double)var47)
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{
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--var47;
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}
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int var48 = (int) (var47 % 256D) & 255;
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var45 -= (double)var47;
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double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D);
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for (int var51 = 0; var51 < par9; ++var51)
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{
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double var52 = par4 + (double)var51 * par13 + this.yCoord;
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double var54 = Math.rint(var52);
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if (var52 < (double)var54)
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{
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--var54;
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}
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int var55 = (int) (var54 % 256D) & 255;
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var52 -= (double)var54;
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double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D);
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if (var51 == 0 || var55 != var22)
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{
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var22 = var55;
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int var69 = this.permutations[var41] + var55;
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int var71 = this.permutations[var69] + var48;
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int var72 = this.permutations[var69 + 1] + var48;
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int var74 = this.permutations[var41 + 1] + var55;
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var75 = this.permutations[var74] + var48;
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int var76 = this.permutations[var74 + 1] + var48;
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var29 = this.lerp(var42, this.grad(this.permutations[var71], var38, var52, var45), this.grad(this.permutations[var75], var38 - 1.0D, var52, var45));
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var31 = this.lerp(var42, this.grad(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45));
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var33 = this.lerp(var42, this.grad(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D));
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var35 = this.lerp(var42, this.grad(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D));
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}
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double var58 = this.lerp(var56, var29, var31);
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double var60 = this.lerp(var56, var33, var35);
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double var62 = this.lerp(var49, var58, var60);
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var10001 = var19++;
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par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,29 @@
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package net.minecraft.src;
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import java.util.Random;
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public enum PerlinNoiseFactory {
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intType {
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@Override
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public NoiseGenerator createPerlinNoiseGenerator(Random random) {
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return new NoiseGeneratorPerlin(random);
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}
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},
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longType {
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@Override
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public NoiseGenerator createPerlinNoiseGenerator(Random random) {
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return new NoiseGeneratorPerlin64(random);
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}
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},
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doubleType {
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@Override
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public NoiseGenerator createPerlinNoiseGenerator(Random random) {
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return new NoiseGeneratorPerlin2(random);
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}
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};
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public NoiseGenerator createPerlinNoiseGenerator() {
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return createPerlinNoiseGenerator(new Random());
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}
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public abstract NoiseGenerator createPerlinNoiseGenerator(Random random);
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}
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