Add DISABLE_FRUSTRUM option.

remove-fringelands
mckuhei 2 years ago
parent 928c27b877
commit d39f613bf4

@ -20,7 +20,7 @@ public class Frustrum implements ICamera
*/ */
public boolean isBoxInFrustum(double par1, double par3, double par5, double par7, double par9, double par11) public boolean isBoxInFrustum(double par1, double par3, double par5, double par7, double par9, double par11)
{ {
return true || this.clippingHelper.isBoxInFrustum(par1 - this.xPosition, par3 - this.yPosition, par5 - this.zPosition, par7 - this.xPosition, par9 - this.yPosition, par11 - this.zPosition); return DISABLE_FRUSTRUM || this.clippingHelper.isBoxInFrustum(par1 - this.xPosition, par3 - this.yPosition, par5 - this.zPosition, par7 - this.xPosition, par9 - this.yPosition, par11 - this.zPosition);
} }
/** /**
@ -28,6 +28,6 @@ public class Frustrum implements ICamera
*/ */
public boolean isBoundingBoxInFrustum(AxisAlignedBB par1AxisAlignedBB) public boolean isBoundingBoxInFrustum(AxisAlignedBB par1AxisAlignedBB)
{ {
return true || this.isBoxInFrustum(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ, par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ); return DISABLE_FRUSTRUM || this.isBoxInFrustum(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ, par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ);
} }
} }

Loading…
Cancel
Save