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@ -1,5 +1,3 @@
![Image](./Image.png) # Minecraft 1.3.2 128bit mod
Please made it you self :) Incompleted yet.
# End of support

@ -1,6 +1,8 @@
import java.io.File; import java.io.File;
import java.lang.reflect.Field; import java.lang.reflect.Field;
import javax.imageio.ImageIO;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
public class Start public class Start
@ -21,4 +23,8 @@ public class Start
Minecraft.main(args); Minecraft.main(args);
} }
static {
ImageIO.setUseCache(false);
}
} }

@ -4,6 +4,8 @@ import org.mcmodule.math.BigInteger;
import java.util.List; import java.util.List;
import java.util.Random; import java.util.Random;
import static net.minecraft.src.Constants.*;
public class ChunkProviderGenerate implements IChunkProvider public class ChunkProviderGenerate implements IChunkProvider
{ {
/** RNG. */ /** RNG. */
@ -96,72 +98,83 @@ public class ChunkProviderGenerate implements IChunkProvider
*/ */
public void generateTerrain(BigInteger par1, BigInteger par2, byte[] par3ArrayOfByte) public void generateTerrain(BigInteger par1, BigInteger par2, byte[] par3ArrayOfByte)
{ {
byte var4 = 4; byte width1 = 4;
byte var5 = 16; byte height1 = 16;
byte var6 = 63; byte seaLevel = 63;
int var7 = var4 + 1; // int var7 = width1 + 1;
byte var8 = 17; byte noiseHeight = 17;
int var9 = var4 + 1; int noiseWidth = width1 + 1;
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), par2.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), var7 + 5, var9 + 5); this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), par2.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), noiseWidth + 5, noiseWidth + 5);
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1.multiply(BigInteger.valueOf(var4)), 0, par2.multiply(BigInteger.valueOf(var4)), var7, var8, var9); this.noiseArray = this.initializeNoiseField(this.noiseArray, par1.multiply(BigInteger.valueOf(width1)), 0, par2.multiply(BigInteger.valueOf(width1)), noiseWidth, noiseHeight, noiseWidth);
for (int var10 = 0; var10 < var4; ++var10) // Scan blocks...
for (int x1 = 0; x1 < width1; ++x1)
{ {
for (int var11 = 0; var11 < var4; ++var11) for (int z1 = 0; z1 < width1; ++z1)
{ {
for (int var12 = 0; var12 < var5; ++var12) for (int y1 = 0; y1 < height1; ++y1)
{ {
double var13 = 0.125D; // Who is faster? Is LOAD faster or LDC faster?
double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0]; double step8 = 0.125D;
double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0]; // Evil gradient variables.
double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0]; double AA = this.noiseArray[((x1 + 0) * noiseWidth + z1 + 0) * noiseHeight + y1 + 0];
double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0]; double BB = this.noiseArray[((x1 + 0) * noiseWidth + z1 + 1) * noiseHeight + y1 + 0];
double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13; double CC = this.noiseArray[((x1 + 1) * noiseWidth + z1 + 0) * noiseHeight + y1 + 0];
double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13; double DD = this.noiseArray[((x1 + 1) * noiseWidth + z1 + 1) * noiseHeight + y1 + 0];
double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13; double stepAA = (this.noiseArray[((x1 + 0) * noiseWidth + z1 + 0) * noiseHeight + y1 + 1] - AA) * step8; // Use 0.125D instead of step8 may faster???
double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13; double stepBB = (this.noiseArray[((x1 + 0) * noiseWidth + z1 + 1) * noiseHeight + y1 + 1] - BB) * step8;
double stepCC = (this.noiseArray[((x1 + 1) * noiseWidth + z1 + 0) * noiseHeight + y1 + 1] - CC) * step8;
for (int var31 = 0; var31 < 8; ++var31) double stepDD = (this.noiseArray[((x1 + 1) * noiseWidth + z1 + 1) * noiseHeight + y1 + 1] - DD) * step8;
for (int y2 = 0; y2 < 8; ++y2)
{ {
double var32 = 0.25D; double step4 = 0.25D;
double var34 = var15; double EE = AA;
double var36 = var17; double FF = BB;
double var38 = (var19 - var15) * var32; double stepEE = (CC - AA) * step4;
double var40 = (var21 - var17) * var32; double stepFF = (DD - BB) * step4;
for (int var42 = 0; var42 < 4; ++var42) for (int x2 = 0; x2 < 4; ++x2)
{ {
int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31; int xzy = x2 + x1 * 4 << 11 | 0 + z1 * 4 << 7 | y1 * 8 + y2;
short var44 = 128; short height = 128;
var43 -= var44; xzy -= height;
double var45 = 0.25D; // double var45 = 0.25D;
double var49 = (var36 - var34) * var45; double stepGG = (FF - EE) * step4;
double var47 = var34 - var49; double GG = EE - stepGG;
for (int var51 = 0; var51 < 4; ++var51) for (int z2 = 0; z2 < 4; ++z2)
{ {
if ((var47 += var49) > 0.0D) if(!ENABLE_FRINGE_LAND) {
GG += stepGG;
} else {
if(z2 == 0) GG = EE;
}
if (GG > 0.0D)
{ {
par3ArrayOfByte[var43 += var44] = (byte)Block.stone.blockID; par3ArrayOfByte[xzy += height] = (byte)Block.stone.blockID;
} }
else if (var12 * 8 + var31 < var6) else if (y1 * 8 + y2 < seaLevel)
{ {
par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID; par3ArrayOfByte[xzy += height] = (byte)Block.waterStill.blockID;
} }
else else
{ {
par3ArrayOfByte[var43 += var44] = 0; par3ArrayOfByte[xzy += height] = 0;
} }
if(ENABLE_FRINGE_LAND) {
GG += stepGG;
}
} }
var34 += var38; EE += stepEE;
var36 += var40; FF += stepFF;
} }
var15 += var23; AA += stepAA;
var17 += var25; BB += stepBB;
var19 += var27; CC += stepCC;
var21 += var29; DD += stepDD;
} }
} }
} }
@ -191,15 +204,15 @@ public class ChunkProviderGenerate implements IChunkProvider
for (int var16 = 127; var16 >= 0; --var16) for (int var16 = 127; var16 >= 0; --var16)
{ {
int var17 = (var9 * 16 + var8) * 128 + var16; int xzy = (var9 * 16 + var8) * 128 + var16;
if (var16 <= 0 + this.rand.nextInt(5)) if (var16 <= 0 + this.rand.nextInt(5))
{ {
par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID; par3ArrayOfByte[xzy] = (byte)Block.bedrock.blockID;
} }
else else
{ {
byte var18 = par3ArrayOfByte[var17]; byte var18 = par3ArrayOfByte[xzy];
if (var18 == 0) if (var18 == 0)
{ {
@ -236,17 +249,17 @@ public class ChunkProviderGenerate implements IChunkProvider
if (var16 >= var5 - 1) if (var16 >= var5 - 1)
{ {
par3ArrayOfByte[var17] = var14; par3ArrayOfByte[xzy] = var14;
} }
else else
{ {
par3ArrayOfByte[var17] = var15; par3ArrayOfByte[xzy] = var15;
} }
} }
else if (var13 > 0) else if (var13 > 0)
{ {
--var13; --var13;
par3ArrayOfByte[var17] = var15; par3ArrayOfByte[xzy] = var15;
if (var13 == 0 && var15 == Block.sand.blockID) if (var13 == 0 && var15 == Block.sand.blockID)
{ {
@ -307,11 +320,11 @@ public class ChunkProviderGenerate implements IChunkProvider
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
* size. * size.
*/ */
private double[] initializeNoiseField(double[] par1ArrayOfDouble, BigInteger par2, int par3, BigInteger par4, int par5, int par6, int par7) private double[] initializeNoiseField(double[] noiseTable, BigInteger x, int y, BigInteger z, int width, int depth, int height)
{ {
if (par1ArrayOfDouble == null) if (noiseTable == null)
{ {
par1ArrayOfDouble = new double[par5 * par6 * par7]; noiseTable = new double[width * depth * height];
} }
if (this.parabolicField == null) if (this.parabolicField == null)
@ -328,33 +341,33 @@ public class ChunkProviderGenerate implements IChunkProvider
} }
} }
double var44 = 684.412D; double scaleX = 684.412D;
double var45 = 684.412D; double scaleY = 684.412D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D); this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, x, z, width, height, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D); this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, x, z, width, height, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D); this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, x, y, z, width, depth, height, scaleX / 80.0D, scaleY / 160.0D, scaleX / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44); this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, x, y, z, width, depth, height, scaleX, scaleY, scaleX);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44); this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, x, y, z, width, depth, height, scaleX, scaleY, scaleX);
boolean var43 = false; boolean var43 = false;
boolean var42 = false; boolean var42 = false;
int var12 = 0; int var12 = 0;
int var13 = 0; int var13 = 0;
for (int var14 = 0; var14 < par5; ++var14) for (int var14 = 0; var14 < width; ++var14)
{ {
for (int var15 = 0; var15 < par7; ++var15) for (int var15 = 0; var15 < height; ++var15)
{ {
float var16 = 0.0F; float maxHeight = 0.0F;
float var17 = 0.0F; float minHeight = 0.0F;
float var18 = 0.0F; float var18 = 0.0F;
byte var19 = 2; byte var19 = 2;
BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)]; BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (width + 5)];
for (int var21 = -var19; var21 <= var19; ++var21) for (int var21 = -var19; var21 <= var19; ++var21)
{ {
for (int var22 = -var19; var22 <= var19; ++var22) for (int var22 = -var19; var22 <= var19; ++var22)
{ {
BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)]; BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (width + 5)];
float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F); float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);
if (var23.minHeight > var20.minHeight) if (var23.minHeight > var20.minHeight)
@ -362,16 +375,16 @@ public class ChunkProviderGenerate implements IChunkProvider
var24 /= 2.0F; var24 /= 2.0F;
} }
var16 += var23.maxHeight * var24; maxHeight += var23.maxHeight * var24;
var17 += var23.minHeight * var24; minHeight += var23.minHeight * var24;
var18 += var24; var18 += var24;
} }
} }
var16 /= var18; maxHeight /= var18;
var17 /= var18; minHeight /= var18;
var16 = var16 * 0.9F + 0.1F; maxHeight = maxHeight * 0.9F + 0.1F;
var17 = (var17 * 4.0F - 1.0F) / 8.0F; minHeight = (minHeight * 4.0F - 1.0F) / 8.0F;
double var46 = this.noise6[var13] / 8000.0D; double var46 = this.noise6[var13] / 8000.0D;
if (var46 < 0.0D) if (var46 < 0.0D)
@ -405,13 +418,13 @@ public class ChunkProviderGenerate implements IChunkProvider
++var13; ++var13;
for (int var47 = 0; var47 < par6; ++var47) for (int var47 = 0; var47 < depth; ++var47)
{ {
double var48 = (double)var17; double var48 = (double)minHeight;
double var26 = (double)var16; double var26 = (double)maxHeight;
var48 += var46 * 0.2D; var48 += var46 * 0.2D;
var48 = var48 * (double)par6 / 16.0D; var48 = var48 * (double)depth / 16.0D;
double var28 = (double)par6 / 2.0D + var48 * 4.0D; double var28 = (double)depth / 2.0D + var48 * 4.0D;
double var30 = 0.0D; double var30 = 0.0D;
double var32 = ((double)var47 - var28) * 12.0D * 128.0D / 128.0D / var26; double var32 = ((double)var47 - var28) * 12.0D * 128.0D / 128.0D / var26;
@ -439,19 +452,19 @@ public class ChunkProviderGenerate implements IChunkProvider
var30 -= var32; var30 -= var32;
if (var47 > par6 - 4) if (var47 > depth - 4)
{ {
double var40 = (double)((float)(var47 - (par6 - 4)) / 3.0F); double var40 = (double)((float)(var47 - (depth - 4)) / 3.0F);
var30 = var30 * (1.0D - var40) + -10.0D * var40; var30 = var30 * (1.0D - var40) + -10.0D * var40;
} }
par1ArrayOfDouble[var12] = var30; noiseTable[var12] = var30;
++var12; ++var12;
} }
} }
} }
return par1ArrayOfDouble; return noiseTable;
} }
/** /**

@ -1,26 +1,37 @@
package net.minecraft.src; package net.minecraft.src;
import java.lang.reflect.Field; import java.lang.reflect.Field;
import sun.misc.Unsafe;
public class Constants { public class Constants {
public static boolean DISABLE_MODULO = false, public static boolean DISABLE_MODULO = false,
ENABLE_FRINGE_LAND = false, ENABLE_FRINGE_LAND = false,
FLOAT_PERLIN_GENERATOR = false, FLOAT_PERLIN_GENERATOR = false,
COMPILE_CHUNK_ASYNC = false; COMPILE_CHUNK_ASYNC = false,
DISABLE_ENTITY_UPDATE = false;
@Deprecated(/* forRemoval = true */) @Deprecated(/* forRemoval = true */)
public static boolean USE_64BIT_PERLIN_GENERATOR = false; public static boolean USE_64BIT_PERLIN_GENERATOR = false;
static { static {
Unsafe unsafe;
try {
Field unsafeField = Unsafe.class.getDeclaredField("theUnsafe");
unsafeField.setAccessible(true);
unsafe = (Unsafe) unsafeField.get(null);
} catch (NoSuchFieldException | SecurityException | IllegalArgumentException | IllegalAccessException e) {
throw new RuntimeException(e);
}
Class<Constants> cls = Constants.class; Class<Constants> cls = Constants.class;
try { try {
for(Field f : cls.getDeclaredFields()) { for(Field f : cls.getDeclaredFields()) {
f.setBoolean(null, Boolean.getBoolean(cls.getName() + "." + f.getName())); // unsafe.putBoolean(cls, unsafe.fieldOffset(f), Boolean.getBoolean(cls.getName() + "." + f.getName()));
f.setBoolean(null, Boolean.getBoolean("net.minecraft.src.Constants." + f.getName()));
} }
} catch(Throwable t) { } catch(Throwable t) {
throw new RuntimeException(t); throw new RuntimeException(t);
} }
if(System.getProperty(cls.getName() + ".USE_64BIT_PERLIN_GENERATOR") != null) { if(System.getProperty("net.minecraft.src.Constants.USE_64BIT_PERLIN_GENERATOR") != null) {
System.err.println("USE_64BIT_PERLIN_GENERATOR is deprecated and will remove in future, Please consider use -Dnet.minecraft.src.NoiseGeneratorOctaves.noiseType=" + (USE_64BIT_PERLIN_GENERATOR ? "long" : "int") + "Type"); System.err.println("USE_64BIT_PERLIN_GENERATOR is deprecated and will remove in future, Please consider use -Dnet.minecraft.src.NoiseGeneratorOctaves.noiseType=" + (USE_64BIT_PERLIN_GENERATOR ? "long" : "int") + "Type");
} }
} }

@ -142,6 +142,11 @@ public class MathHelper
return par0 < par1 ? par1 : (par0 > par2 ? par2 : par0); return par0 < par1 ? par1 : (par0 > par2 ? par2 : par0);
} }
public static double clamp_double(double par0, double par1, double par2)
{
return par0 < par1 ? par1 : (par0 > par2 ? par2 : par0);
}
/** /**
* Maximum of the absolute value of two numbers. * Maximum of the absolute value of two numbers.
*/ */

@ -128,13 +128,14 @@ public class NetServerHandler extends NetHandler
if (!this.field_72587_r) if (!this.field_72587_r)
{ {
// var3 = par1Packet10Flying.yPosition - this.lastPosY; var3 = par1Packet10Flying.yPosition - this.lastPosY;
//
// if (par1Packet10Flying.xPosition.compareTo(this.lastPosX) == 0 && var3 * var3 < 0.01D && par1Packet10Flying.zPosition.compareTo(this.lastPosZ) == 0) if (par1Packet10Flying.xPosition.compareTo(this.lastPosX) == 0 && var3 * var3 < 0.01D && par1Packet10Flying.zPosition.compareTo(this.lastPosZ) == 0)
// { {
// this.field_72587_r = true; this.field_72587_r = true;
// } } else {
this.field_72587_r = true; this.playerEntity.serverForThisPlayer.sendPacketToPlayer(new Packet11PlayerPosition(this.lastPosX, this.lastPosY + 1.6200000047683716D, this.lastPosY, this.lastPosZ, false));
}
} }
if (this.field_72587_r) if (this.field_72587_r)

@ -3,6 +3,8 @@ package net.minecraft.src;
public abstract class NoiseGenerator public abstract class NoiseGenerator
{ {
public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17) { public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17) {
if (this instanceof NoiseGeneratorPerlin) {
((NoiseGeneratorPerlin) this).populateNoiseArray(par1ArrayOfDouble, par2, par4, par6, par8, par9, par10, par11, par13, par15, par17);
} else throw new Error("Fucked by MCP™");
} }
} }

@ -2,6 +2,8 @@ package net.minecraft.src;
import java.util.Random; import java.util.Random;
import static net.minecraft.src.Constants.*;
public class NoiseGeneratorPerlin extends NoiseGenerator public class NoiseGeneratorPerlin extends NoiseGenerator
{ {
private int[] permutations; private int[] permutations;
@ -122,7 +124,7 @@ public class NoiseGeneratorPerlin extends NoiseGenerator
var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D)); var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
double var79 = this.lerp(var42, var70, var73); double var79 = this.lerp(var42, var70, var73);
var10001 = var75++; var10001 = var75++;
par1ArrayOfDouble[var10001] += (var79 * var77); par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77;
} }
} }
} }
@ -203,7 +205,7 @@ public class NoiseGeneratorPerlin extends NoiseGenerator
double var60 = this.lerp(var56, var33, var35); double var60 = this.lerp(var56, var33, var35);
double var62 = this.lerp(var49, var58, var60); double var62 = this.lerp(var49, var58, var60);
var10001 = var19++; var10001 = var19++;
par1ArrayOfDouble[var10001] += (var62 * var20); par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20;
} }
} }
} }

@ -0,0 +1,217 @@
package net.minecraft.src;
import java.util.Random;
import static net.minecraft.src.Constants.*;
public class NoiseGeneratorPerlin16 extends NoiseGenerator
{
private int[] permutations;
public double xCoord;
public double yCoord;
public double zCoord;
public NoiseGeneratorPerlin16()
{
this(new Random());
}
public NoiseGeneratorPerlin16(Random par1Random)
{
this.permutations = new int[512];
this.xCoord = par1Random.nextDouble() * 256.0D;
this.yCoord = par1Random.nextDouble() * 256.0D;
this.zCoord = par1Random.nextDouble() * 256.0D;
int var2;
for (var2 = 0; var2 < 256; this.permutations[var2] = var2++)
{
;
}
for (var2 = 0; var2 < 256; ++var2)
{
int var3 = par1Random.nextInt(256 - var2) + var2;
int var4 = this.permutations[var2];
this.permutations[var2] = this.permutations[var3];
this.permutations[var3] = var4;
this.permutations[var2 + 256] = this.permutations[var2];
}
}
public final double lerp(double par1, double par3, double par5)
{
return par3 + par1 * (par5 - par3);
}
public final double grad2d(int par1, double par2, double par4)
{
int var6 = par1 & 15;
double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2;
double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2);
return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9);
}
public final double grad3d(int par1, double par2, double par4, double par6)
{
int var8 = par1 & 15;
double var9 = var8 < 8 ? par2 : par4;
double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2);
return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11);
}
private double floor(double value) {
return MathHelper.clamp_double(value < 0 ? Math.floor(value) + 1 : Math.floor(value), -32768D, 32767D);
}
/**
* pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.
* noiseArray should be xSize*ySize*zSize in size
*/
public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
{
int var10001;
int var19;
int var22;
double var31;
double var35;
int var37;
double var38;
int var41;
double var42;
int var75;
if (par9 == 1)
{
boolean var64 = false;
boolean var65 = false;
boolean var21 = false;
boolean var68 = false;
double var70 = 0.0D;
double var73 = 0.0D;
var75 = 0;
double var77 = 1.0D / par17;
for (int var30 = 0; var30 < par8; ++var30)
{
var31 = par2 + (double)var30 * par11 + this.xCoord;
double var78 = floor(var31);
if (var31 < (double)var78)
{
--var78;
}
int var34 = (int) (var78 % 256D) & 255;
var31 -= (double)var78;
var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D);
for (var37 = 0; var37 < par10; ++var37)
{
var38 = par6 + (double)var37 * par15 + this.zCoord;
double var40 = floor(var38);
if (var38 < (double)var40)
{
--var40;
}
var41 = (int) (var40 % 256D) & 255;
var38 -= (double)var40;
var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
var19 = this.permutations[var34] + 0;
int var66 = this.permutations[var19] + var41;
int var67 = this.permutations[var34 + 1] + 0;
var22 = this.permutations[var67] + var41;
var70 = this.lerp(var35, this.grad2d(this.permutations[var66], var31, var38), this.grad3d(this.permutations[var22], var31 - 1.0D, 0.0D, var38));
var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
double var79 = this.lerp(var42, var70, var73);
var10001 = var75++;
par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77;
}
}
}
else
{
var19 = 0;
double var20 = 1.0D / par17;
var22 = -1;
boolean var23 = false;
boolean var24 = false;
boolean var25 = false;
boolean var26 = false;
boolean var27 = false;
boolean var28 = false;
double var29 = 0.0D;
var31 = 0.0D;
double var33 = 0.0D;
var35 = 0.0D;
for (var37 = 0; var37 < par8; ++var37)
{
var38 = par2 + (double)var37 * par11 + this.xCoord;
double var40 = floor(var38);
if (var38 < (double)var40)
{
--var40;
}
var41 = (int) (var40 % 256D) & 255;
var38 -= (double)var40;
var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
for (int var44 = 0; var44 < par10; ++var44)
{
double var45 = par6 + (double)var44 * par15 + this.zCoord;
double var47 = floor(var45);
if (var45 < (double)var47)
{
--var47;
}
int var48 = (int) (var47 % 256D) & 255;
var45 -= (double)var47;
double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D);
for (int var51 = 0; var51 < par9; ++var51)
{
double var52 = par4 + (double)var51 * par13 + this.yCoord;
double var54 = floor(var52);
if (var52 < (double)var54)
{
--var54;
}
int var55 = (int) (var54 % 256D) & 255;
var52 -= (double)var54;
double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D);
if (var51 == 0 || var55 != var22)
{
var22 = var55;
int var69 = this.permutations[var41] + var55;
int var71 = this.permutations[var69] + var48;
int var72 = this.permutations[var69 + 1] + var48;
int var74 = this.permutations[var41 + 1] + var55;
var75 = this.permutations[var74] + var48;
int var76 = this.permutations[var74 + 1] + var48;
var29 = this.lerp(var42, this.grad3d(this.permutations[var71], var38, var52, var45), this.grad3d(this.permutations[var75], var38 - 1.0D, var52, var45));
var31 = this.lerp(var42, this.grad3d(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad3d(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45));
var33 = this.lerp(var42, this.grad3d(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad3d(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D));
var35 = this.lerp(var42, this.grad3d(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad3d(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D));
}
double var58 = this.lerp(var56, var29, var31);
double var60 = this.lerp(var56, var33, var35);
double var62 = this.lerp(var49, var58, var60);
var10001 = var19++;
par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20;
}
}
}
}
}
}

@ -2,6 +2,8 @@ package net.minecraft.src;
import java.util.Random; import java.util.Random;
import static net.minecraft.src.Constants.*;
public class NoiseGeneratorPerlin64 extends NoiseGenerator public class NoiseGeneratorPerlin64 extends NoiseGenerator
{ {
private int[] permutations; private int[] permutations;
@ -122,7 +124,7 @@ public class NoiseGeneratorPerlin64 extends NoiseGenerator
var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D)); var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
double var79 = this.lerp(var42, var70, var73); double var79 = this.lerp(var42, var70, var73);
var10001 = var75++; var10001 = var75++;
par1ArrayOfDouble[var10001] += (var79 * var77); par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77;
} }
} }
} }
@ -203,7 +205,7 @@ public class NoiseGeneratorPerlin64 extends NoiseGenerator
double var60 = this.lerp(var56, var33, var35); double var60 = this.lerp(var56, var33, var35);
double var62 = this.lerp(var49, var58, var60); double var62 = this.lerp(var49, var58, var60);
var10001 = var19++; var10001 = var19++;
par1ArrayOfDouble[var10001] += (var62 * var20); par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20;
} }
} }
} }

@ -4,19 +4,19 @@ import java.util.Random;
import static net.minecraft.src.Constants.*; import static net.minecraft.src.Constants.*;
public class NoiseGeneratorPerlin2 extends NoiseGenerator public class NoiseGeneratorPerlinDouble extends NoiseGenerator
{ {
private int[] permutations; private int[] permutations;
public double xCoord; public double xCoord;
public double yCoord; public double yCoord;
public double zCoord; public double zCoord;
public NoiseGeneratorPerlin2() public NoiseGeneratorPerlinDouble()
{ {
this(new Random()); this(new Random());
} }
public NoiseGeneratorPerlin2(Random par1Random) public NoiseGeneratorPerlinDouble(Random par1Random)
{ {
this.permutations = new int[512]; this.permutations = new int[512];
this.xCoord = par1Random.nextDouble() * 256.0D; this.xCoord = par1Random.nextDouble() * 256.0D;

@ -0,0 +1,217 @@
package net.minecraft.src;
import java.util.Random;
import static net.minecraft.src.Constants.*;
public class NoiseGeneratorPerlinFloat extends NoiseGenerator
{
private int[] permutations;
public double xCoord;
public double yCoord;
public double zCoord;
public NoiseGeneratorPerlinFloat()
{
this(new Random());
}
public NoiseGeneratorPerlinFloat(Random par1Random)
{
this.permutations = new int[512];
this.xCoord = par1Random.nextDouble() * 256.0D;
this.yCoord = par1Random.nextDouble() * 256.0D;
this.zCoord = par1Random.nextDouble() * 256.0D;
int var2;
for (var2 = 0; var2 < 256; this.permutations[var2] = var2++)
{
;
}
for (var2 = 0; var2 < 256; ++var2)
{
int var3 = par1Random.nextInt(256 - var2) + var2;
int var4 = this.permutations[var2];
this.permutations[var2] = this.permutations[var3];
this.permutations[var3] = var4;
this.permutations[var2 + 256] = this.permutations[var2];
}
}
public final double lerp(double par1, double par3, double par5)
{
return par3 + par1 * (par5 - par3);
}
public final double grad2d(int par1, double par2, double par4)
{
int var6 = par1 & 15;
double var7 = (double)(1 - ((var6 & 8) >> 3)) * par2;
double var9 = var6 < 4 ? 0.0D : (var6 != 12 && var6 != 14 ? par4 : par2);
return ((var6 & 1) == 0 ? var7 : -var7) + ((var6 & 2) == 0 ? var9 : -var9);
}
public final double grad3d(int par1, double par2, double par4, double par6)
{
int var8 = par1 & 15;
double var9 = var8 < 8 ? par2 : par4;
double var11 = var8 < 4 ? par4 : (var8 != 12 && var8 != 14 ? par6 : par2);
return ((var8 & 1) == 0 ? var9 : -var9) + ((var8 & 2) == 0 ? var11 : -var11);
}
private double floor(double value) {
return (float) value < 0 ? Math.floor(value) + 1 : Math.floor(value);
}
/**
* pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.
* noiseArray should be xSize*ySize*zSize in size
*/
public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
{
int var10001;
int var19;
int var22;
double var31;
double var35;
int var37;
double var38;
int var41;
double var42;
int var75;
if (par9 == 1)
{
boolean var64 = false;
boolean var65 = false;
boolean var21 = false;
boolean var68 = false;
double var70 = 0.0D;
double var73 = 0.0D;
var75 = 0;
double var77 = 1.0D / par17;
for (int var30 = 0; var30 < par8; ++var30)
{
var31 = par2 + (double)var30 * par11 + this.xCoord;
double var78 = floor(var31);
if (var31 < (double)var78)
{
--var78;
}
int var34 = (int) (var78 % 256D) & 255;
var31 -= (double)var78;
var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D);
for (var37 = 0; var37 < par10; ++var37)
{
var38 = par6 + (double)var37 * par15 + this.zCoord;
double var40 = floor(var38);
if (var38 < (double)var40)
{
--var40;
}
var41 = (int) (var40 % 256D) & 255;
var38 -= (double)var40;
var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
var19 = this.permutations[var34] + 0;
int var66 = this.permutations[var19] + var41;
int var67 = this.permutations[var34 + 1] + 0;
var22 = this.permutations[var67] + var41;
var70 = this.lerp(var35, this.grad2d(this.permutations[var66], var31, var38), this.grad3d(this.permutations[var22], var31 - 1.0D, 0.0D, var38));
var73 = this.lerp(var35, this.grad3d(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad3d(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D));
double var79 = this.lerp(var42, var70, var73);
var10001 = var75++;
par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var79 * var77) : var79 * var77;
}
}
}
else
{
var19 = 0;
double var20 = 1.0D / par17;
var22 = -1;
boolean var23 = false;
boolean var24 = false;
boolean var25 = false;
boolean var26 = false;
boolean var27 = false;
boolean var28 = false;
double var29 = 0.0D;
var31 = 0.0D;
double var33 = 0.0D;
var35 = 0.0D;
for (var37 = 0; var37 < par8; ++var37)
{
var38 = par2 + (double)var37 * par11 + this.xCoord;
double var40 = floor(var38);
if (var38 < (double)var40)
{
--var40;
}
var41 = (int) (var40 % 256D) & 255;
var38 -= (double)var40;
var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D);
for (int var44 = 0; var44 < par10; ++var44)
{
double var45 = par6 + (double)var44 * par15 + this.zCoord;
double var47 = floor(var45);
if (var45 < (double)var47)
{
--var47;
}
int var48 = (int) (var47 % 256D) & 255;
var45 -= (double)var47;
double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D);
for (int var51 = 0; var51 < par9; ++var51)
{
double var52 = par4 + (double)var51 * par13 + this.yCoord;
double var54 = floor(var52);
if (var52 < (double)var54)
{
--var54;
}
int var55 = (int) (var54 % 256D) & 255;
var52 -= (double)var54;
double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D);
if (var51 == 0 || var55 != var22)
{
var22 = var55;
int var69 = this.permutations[var41] + var55;
int var71 = this.permutations[var69] + var48;
int var72 = this.permutations[var69 + 1] + var48;
int var74 = this.permutations[var41 + 1] + var55;
var75 = this.permutations[var74] + var48;
int var76 = this.permutations[var74 + 1] + var48;
var29 = this.lerp(var42, this.grad3d(this.permutations[var71], var38, var52, var45), this.grad3d(this.permutations[var75], var38 - 1.0D, var52, var45));
var31 = this.lerp(var42, this.grad3d(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad3d(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45));
var33 = this.lerp(var42, this.grad3d(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad3d(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D));
var35 = this.lerp(var42, this.grad3d(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad3d(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D));
}
double var58 = this.lerp(var56, var29, var31);
double var60 = this.lerp(var56, var33, var35);
double var62 = this.lerp(var49, var58, var60);
var10001 = var19++;
par1ArrayOfDouble[var10001] += FLOAT_PERLIN_GENERATOR ? (float) (var62 * var20) : var62 * var20;
}
}
}
}
}
}

@ -49,10 +49,12 @@ public class OpenGlHelper
{ {
if (useMultitextureARB) if (useMultitextureARB)
{ {
ARBMultitexture.glClientActiveTextureARB(par0);
ARBMultitexture.glActiveTextureARB(par0); ARBMultitexture.glActiveTextureARB(par0);
} }
else else
{ {
GL13.glClientActiveTexture(par0);
GL13.glActiveTexture(par0); GL13.glActiveTexture(par0);
} }
} }

@ -3,6 +3,12 @@ package net.minecraft.src;
import java.util.Random; import java.util.Random;
public enum PerlinNoiseFactory { public enum PerlinNoiseFactory {
shortType {
@Override
public NoiseGenerator createPerlinNoiseGenerator(Random random) {
return new NoiseGeneratorPerlin16(random);
}
},
intType { intType {
@Override @Override
public NoiseGenerator createPerlinNoiseGenerator(Random random) { public NoiseGenerator createPerlinNoiseGenerator(Random random) {
@ -15,10 +21,16 @@ public enum PerlinNoiseFactory {
return new NoiseGeneratorPerlin64(random); return new NoiseGeneratorPerlin64(random);
} }
}, },
floatType {
@Override
public NoiseGenerator createPerlinNoiseGenerator(Random random) {
return new NoiseGeneratorPerlinFloat(random);
}
},
doubleType { doubleType {
@Override @Override
public NoiseGenerator createPerlinNoiseGenerator(Random random) { public NoiseGenerator createPerlinNoiseGenerator(Random random) {
return new NoiseGeneratorPerlin2(random); return new NoiseGeneratorPerlinDouble(random);
} }
}; };

@ -295,8 +295,9 @@ public abstract class World implements IBlockAccess
*/ */
public boolean doChunksNearChunkExist(BigInteger par1, int par2, BigInteger par3, int par4) public boolean doChunksNearChunkExist(BigInteger par1, int par2, BigInteger par3, int par4)
{ {
return true; // return true;
// return this.checkChunksExist(par1 - par4, par2 - par4, par3 - par4, par1 + par4, par2 + par4, par3 + par4); BigInteger dist = BigInteger.valueOf(par4);
return this.checkChunksExist(par1.subtract(par3), par2 - par4, par3.subtract(dist), par1.add(dist), par2 + par4, par3.add(dist));
} }
/** /**
@ -1759,6 +1760,7 @@ public abstract class World implements IBlockAccess
for (var1 = 0; var1 < this.loadedEntityList.size(); ++var1) for (var1 = 0; var1 < this.loadedEntityList.size(); ++var1)
{ {
var2 = (Entity)this.loadedEntityList.get(var1); var2 = (Entity)this.loadedEntityList.get(var1);
if (!(var2 instanceof EntityPlayer) && Constants.DISABLE_ENTITY_UPDATE) continue;
if (var2.ridingEntity != null) if (var2.ridingEntity != null)
{ {

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