Fix stripelands.

master
mckuhei 2 years ago
parent 682bbee3a3
commit 950d7ffed0

@ -129,6 +129,8 @@ import org.lwjgl.util.glu.GLU;
public abstract class Minecraft implements Runnable, IPlayerUsage
{
public static final boolean FIX_RENDERER = Boolean.getBoolean("net.minecraft.client.FIX_RENDERER");
/** The experienceTotal value the client thinks the player has. */
public static byte[] clientExperience = new byte[10485760];
private ServerData currentServerData;

@ -63,7 +63,7 @@ public class CommandServerTp extends CommandBase
BigInteger var7 = parseBigInt(par1ICommandSender, par2ArrayOfStr[var5++]);
int var8 = parseIntBounded(par1ICommandSender, par2ArrayOfStr[var5++], 0, 256);
BigInteger var9 = parseBigInt(par1ICommandSender, par2ArrayOfStr[var5++]);
var4.setPositionAndUpdate((double)((float)var7.floatValue() + 0.5F), (double)var8, (double)((float)var9.floatValue() + 0.5F));
var4.setPositionAndUpdate((double)(var7.doubleValue() + 0.5D), (double)var8, (double)(var9.doubleValue() + 0.5D));
notifyAdmins(par1ICommandSender, "commands.tp.coordinates", new Object[] {var4.getEntityName(), var7.toString(), Integer.valueOf(var8), var9.toString()});
}
}

@ -73,7 +73,7 @@ public class MathHelper
}
public static BigInteger floor_double_BigInteger(double val) {
return toBigInteger(val < 0 ? val - 1 : val);
return new BigInteger(String.format("%.0f", Math.floor(val)));
}
public static BigInteger toBigInteger(double val) {

@ -1920,7 +1920,7 @@ public class RenderBlocks
float var36 = 0.2F;
float var19 = 0.0625F;
// TODO: par2.intValue() + par4.intValue() + par3 may have better performance
// TODO: par2.intValue() ^ par4.intValue() ^ par3 may have better performance
if ((par2.add(par4).add(BigInteger.valueOf(par3)).intValue() & 1) == 1)
{
var9 = (double)((float)var7 / 256.0F);
@ -1929,7 +1929,7 @@ public class RenderBlocks
var15 = (double)(((float)var8 + 15.99F + 16.0F) / 256.0F);
}
// TODO: par2.intValue() / 2 + par4.intValue() / 2 + par3 / 2 may have better performance
// TODO: par2.intValue() / 2 ^ par4.intValue() / 2 ^ par3 / 2 may have better performance
if ((par2.divide(BigInteger.valueOf(2)).add(par4.divide(BigInteger.valueOf(2))).add(BigInteger.valueOf(par3 / 2)).intValue() & 1) == 1)
{
var20 = var11;
@ -3794,6 +3794,8 @@ public class RenderBlocks
int var24 = var19;
int var25 = var19;
if(Minecraft.FIX_RENDERER) Tessellator.instance.setDontTranslate(true);
if (par1Block.minY <= 0.0D)
{
var21 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4);
@ -3957,7 +3959,8 @@ public class RenderBlocks
this.colorRedTopRight *= var12;
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
this.renderBottomFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
if(Minecraft.FIX_RENDERER) this.renderBottomFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
else this.renderBottomFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
var8 = true;
}
@ -4061,7 +4064,8 @@ public class RenderBlocks
this.colorRedTopRight *= var12;
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
this.renderTopFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
if(Minecraft.FIX_RENDERER) this.renderTopFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
else this.renderTopFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
var8 = true;
}
@ -4168,7 +4172,8 @@ public class RenderBlocks
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 2);
this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if(Minecraft.FIX_RENDERER) this.renderEastFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var27);
else this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if (fancyGrass && var27 == 3 && this.overrideBlockTexture < 0)
{
@ -4184,7 +4189,8 @@ public class RenderBlocks
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderEastFace(par1Block, par2.intValue() & 0xF, par3 & 0xF, par4.intValue() & 0xF, 38);
else this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var8 = true;
@ -4291,7 +4297,8 @@ public class RenderBlocks
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3);
this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3));
if(Minecraft.FIX_RENDERER) this.renderWestFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3));
else this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3));
if (fancyGrass && var27 == 3 && this.overrideBlockTexture < 0)
{
@ -4307,7 +4314,8 @@ public class RenderBlocks
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderWestFace(par1Block, par2.intValue(), par3 & 0xF, par4.intValue() & 0xF, 38);
else this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var8 = true;
@ -4414,7 +4422,8 @@ public class RenderBlocks
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if(Minecraft.FIX_RENDERER) this.renderNorthFace(par1Block, par2.intValue() & 0xF, par3 & 0xF, par4.intValue() & 0xF, var27);
else this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if (fancyGrass && var27 == 3 && this.overrideBlockTexture < 0)
{
@ -4430,7 +4439,8 @@ public class RenderBlocks
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderNorthFace(par1Block, par2.intValue() & 0xF, par3 & 0xF, par4.intValue() & 0xF, 38);
else this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var8 = true;
@ -4537,7 +4547,8 @@ public class RenderBlocks
this.colorGreenTopRight *= var12;
this.colorBlueTopRight *= var12;
var27 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if(Minecraft.FIX_RENDERER) this.renderSouthFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var27);
else this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var27);
if (fancyGrass && var27 == 3 && this.overrideBlockTexture < 0)
{
@ -4553,12 +4564,13 @@ public class RenderBlocks
this.colorBlueBottomLeft *= par7;
this.colorBlueBottomRight *= par7;
this.colorBlueTopRight *= par7;
this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderSouthFace(par1Block, par2.intValue() & 0xF, par3 & 0xF, par4.intValue() & 0xF, 38);
else this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var8 = true;
}
if(Minecraft.FIX_RENDERER) Tessellator.instance.setDontTranslate(false);
this.enableAO = false;
return var8;
}
@ -4626,11 +4638,14 @@ public class RenderBlocks
int var26 = par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4);
if(Minecraft.FIX_RENDERER) Tessellator.instance.setDontTranslate(true);
if (this.renderAllFaces || par1Block.shouldSideBeRendered(this.blockAccess, par2, par3 - 1, par4, 0))
{
var8.setBrightness(par1Block.minY > 0.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 - 1, par4));
var8.setColorOpaque_F(var17, var20, var23);
this.renderBottomFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
if(Minecraft.FIX_RENDERER) this.renderBottomFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
else this.renderBottomFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 0));
var9 = true;
}
@ -4638,7 +4653,8 @@ public class RenderBlocks
{
var8.setBrightness(par1Block.maxY < 1.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3 + 1, par4));
var8.setColorOpaque_F(var14, var15, var16);
this.renderTopFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
if(Minecraft.FIX_RENDERER) this.renderTopFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
else this.renderTopFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 1));
var9 = true;
}
@ -4649,12 +4665,14 @@ public class RenderBlocks
var8.setBrightness(par1Block.minZ > 0.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4.subtract(BigInteger.ONE)));
var8.setColorOpaque_F(var18, var21, var24);
var28 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 2);
this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if(Minecraft.FIX_RENDERER) this.renderEastFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var28);
else this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if (fancyGrass && var28 == 3 && this.overrideBlockTexture < 0)
{
var8.setColorOpaque_F(var18 * par5, var21 * par6, var24 * par7);
this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderEastFace(par1Block, par2.intValue() & 0xF, (double)par3, par4.intValue() & 0xF, 38);
else this.renderEastFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var9 = true;
@ -4665,12 +4683,14 @@ public class RenderBlocks
var8.setBrightness(par1Block.maxZ < 1.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4.add(BigInteger.ONE)));
var8.setColorOpaque_F(var18, var21, var24);
var28 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 3);
this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if(Minecraft.FIX_RENDERER) this.renderWestFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var28);
else this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if (fancyGrass && var28 == 3 && this.overrideBlockTexture < 0)
{
var8.setColorOpaque_F(var18 * par5, var21 * par6, var24 * par7);
this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderWestFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, 38);
else this.renderWestFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var9 = true;
@ -4681,12 +4701,14 @@ public class RenderBlocks
var8.setBrightness(par1Block.minX > 0.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2.subtract(BigInteger.ONE), par3, par4));
var8.setColorOpaque_F(var19, var22, var25);
var28 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 4);
this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if(Minecraft.FIX_RENDERER) this.renderNorthFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var28);
else this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if (fancyGrass && var28 == 3 && this.overrideBlockTexture < 0)
{
var8.setColorOpaque_F(var19 * par5, var22 * par6, var25 * par7);
this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderNorthFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, 38);
else this.renderNorthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var9 = true;
@ -4697,17 +4719,21 @@ public class RenderBlocks
var8.setBrightness(par1Block.maxX < 1.0D ? var26 : par1Block.getMixedBrightnessForBlock(this.blockAccess, par2.add(BigInteger.ONE), par3, par4));
var8.setColorOpaque_F(var19, var22, var25);
var28 = par1Block.getBlockTexture(this.blockAccess, par2, par3, par4, 5);
this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if(Minecraft.FIX_RENDERER) this.renderSouthFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, var28);
else this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), var28);
if (fancyGrass && var28 == 3 && this.overrideBlockTexture < 0)
{
var8.setColorOpaque_F(var19 * par5, var22 * par6, var25 * par7);
this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
if(Minecraft.FIX_RENDERER) this.renderSouthFace(par1Block, par2.intValue() & 0xF, (double)(par3 & 0xF), par4.intValue() & 0xF, 38);
else this.renderSouthFace(par1Block, par2.doubleValue(), (double)par3, par4.doubleValue(), 38);
}
var9 = true;
}
if(Minecraft.FIX_RENDERER) Tessellator.instance.setDontTranslate(false);
return var9;
}

@ -124,6 +124,8 @@ public class Tessellator
/** The size of the buffers used (in integers). */
private int bufferSize;
private boolean dontTranslate = false;
private Tessellator(int par1)
{
this.bufferSize = par1;
@ -492,9 +494,15 @@ public class Tessellator
this.rawBuffer[this.rawBufferIndex + 6] = this.normal;
}
this.rawBuffer[this.rawBufferIndex + 0] = Float.floatToRawIntBits((float)(par1 + this.xOffset));
this.rawBuffer[this.rawBufferIndex + 1] = Float.floatToRawIntBits((float)(par3 + this.yOffset));
this.rawBuffer[this.rawBufferIndex + 2] = Float.floatToRawIntBits((float)(par5 + this.zOffset));
if(!dontTranslate) {
par1 += this.xOffset;
par3 += this.yOffset;
par5 += this.zOffset;
}
this.rawBuffer[this.rawBufferIndex + 0] = Float.floatToRawIntBits((float)(par1));
this.rawBuffer[this.rawBufferIndex + 1] = Float.floatToRawIntBits((float)(par3));
this.rawBuffer[this.rawBufferIndex + 2] = Float.floatToRawIntBits((float)(par5));
this.rawBufferIndex += 8;
++this.vertexCount;
@ -566,4 +574,8 @@ public class Tessellator
this.yOffset += (double)par2;
this.zOffset += (double)par3;
}
public void setDontTranslate(boolean dontTranslate) {
this.dontTranslate = dontTranslate;
}
}

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