test ZF page + fill out fringelands mod page

main
SolDev69 2 years ago
parent 29c2b1cc4a
commit 80d793b147

@ -31,15 +31,11 @@
</div> </div>
</nav> </nav>
<br> <br>
<h1 id="fringelands_mod">Fringelands Mod</h1> <h1 id="fringelands_mod">Allam A's Fringelands Mod</h1>
<p style="text-align: center;">Coming soon!</p> <p id="desc">The mod allows to scale noise on the X, Y and Z axes individually. There is also an offsetting feature which moves the map, along with other customization options.</p>
<h2 id="downloads-section"> Downloads for b1.7.3</h2> <h2 id="downloads-section"> Downloads for b1.7.3</h2>
<li>v1 (tba)</li> <li>Note from Allam A: the Fartherer-est Lands option is disabled because when testing I realized that it would take much more work than I thought</li>
<li>v2 (tba)</li>
<li>v3 (tba)</li>
<li>v4 (tba)</li>
<li><a href="https://www.mediafire.com/file/mtjt7r7sw2q6div/FringeLands_b1_7_3_v5.zip/file">v5 (Mediafire)</a></li> <li><a href="https://www.mediafire.com/file/mtjt7r7sw2q6div/FringeLands_b1_7_3_v5.zip/file">v5 (Mediafire)</a></li>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script>
</body> </body>
</html> </html>

@ -37,7 +37,7 @@
<ul> <ul>
<li><a href="expandedworlds.html">World Expansion (64bit and BigInteger Worldgen)</a></li> <li><a href="expandedworlds.html">World Expansion (64bit and BigInteger Worldgen)</a></li>
<li><a href="zetaforged.html">ZetaForged (v1/v2)</a></li> <li><a href="zetaforged.html">ZetaForged (v1/v2)</a></li>
<li><a href="fringelands_mod.html">allama's Fringelands</a> <li><a href="fringelands_mod.html">Allam A's Fringelands</a></li>
</ul></ul> </ul></ul>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script>
</body> </body>

@ -31,8 +31,10 @@
</div> </div>
</nav> </nav>
<br> <br>
<h1 id="zetaforged">ZetaForged</h1>
<p style="text-align: center;">Coming soon!</p> <p id="desc">ZetaForged is a multi-functional utility mod for fabric 1.17 that does a lot of things, which include offsetting noise scale on individual X/Z axis as well as accessing a new dimension known as the Lush Nether.<br> Version 1 of the mod is currently publicly available, with a planned v2 rewrite's development starting soon.</p>
<h2 id="downloads-section"> Downloads</h2>
<li><a href="https://cdn.modrinth.com/data/fAy8Ci47/versions/I8m7OW12/zetaforged-1.1.0_01.jar">v1.1.0_01 (latest)</a> Requires <a href="https://cdn.modrinth.com/data/P7dR8mSH/versions/0.46.1%2B1.17/fabric-api-0.46.1%2B1.17.jar">Fabric API</a></li>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script> <script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.0-alpha1/dist/js/bootstrap.bundle.min.js" integrity="sha384-w76AqPfDkMBDXo30jS1Sgez6pr3x5MlQ1ZAGC+nuZB+EYdgRZgiwxhTBTkF7CXvN" crossorigin="anonymous"></script>
</body> </body>
</html> </html>

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