Note from Zeta: unzip this for the mod, add the following to your jvm arguments for render/stripelands fix: <code>-Dnet.minecraft.client.FIX_RENDERER=true</code><br>
Note from Zeta: unzip this for the mod, add the following to your jvm arguments for render/stripelands fix: <code>-Dnet.minecraft.client.FIX_RENDERER=true</code><br>
For 64bit noise add <code>-Dnet.minecraft.src.Constants.USE_64BIT_PERLIN_GENERATOR=false -Dnet.minecraft.src.Constants.DISABLE_MODULO=true</code> aswell.
For 64bit noise add <code>-Dnet.minecraft.src.Constants.USE_64BIT_PERLIN_GENERATOR=true -Dnet.minecraft.src.Constants.DISABLE_MODULO=true</code> aswell.<br>
If you want the farlands to spawn in their normal positions, just add the jvm argument <code>-Dnet.minecraft.src.Constants.DISABLE_MODULO=true</code>