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@ -402,7 +402,9 @@ public class GuiIngame extends Gui
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String var45 = "Used memory: " + var43 * 100L / var39 + "% (" + var43 / 1024L / 1024L + "MB) of " + var39 / 1024L / 1024L + "MB";
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String var45 = "Used memory: " + var43 * 100L / var39 + "% (" + var43 / 1024L / 1024L + "MB) of " + var39 / 1024L / 1024L + "MB";
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this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, 2, 14737632);
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this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, 2, 14737632);
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var45 = "Allocated memory: " + var36 * 100L / var39 + "% (" + var36 / 1024L / 1024L + "MB)";
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var45 = "Allocated memory: " + var36 * 100L / var39 + "% (" + var36 / 1024L / 1024L + "MB)";
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var8.drawStringWithShadow(this.mc.extraDebug, 2, 52, 16777215);
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this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, 12, 14737632);
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this.drawString(var8, var45, var6 - var8.getStringWidth(var45) - 2, 12, 14737632);
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GL11.glTranslated(0, var8.FONT_HEIGHT, 0);
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this.drawString(var8, String.format("x: %.5f", new Object[] {Double.valueOf(this.mc.thePlayer.posX)}), 2, 64, 14737632);
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this.drawString(var8, String.format("x: %.5f", new Object[] {Double.valueOf(this.mc.thePlayer.posX)}), 2, 64, 14737632);
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this.drawString(var8, String.format("y: %.3f (feet pos, %.3f eyes pos)", new Object[] {Double.valueOf(this.mc.thePlayer.boundingBox.minY), Double.valueOf(this.mc.thePlayer.posY)}), 2, 72, 14737632);
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this.drawString(var8, String.format("y: %.3f (feet pos, %.3f eyes pos)", new Object[] {Double.valueOf(this.mc.thePlayer.boundingBox.minY), Double.valueOf(this.mc.thePlayer.posY)}), 2, 72, 14737632);
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this.drawString(var8, String.format("z: %.5f", new Object[] {Double.valueOf(this.mc.thePlayer.posZ)}), 2, 80, 14737632);
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this.drawString(var8, String.format("z: %.5f", new Object[] {Double.valueOf(this.mc.thePlayer.posZ)}), 2, 80, 14737632);
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