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@ -99,13 +99,13 @@ public class ChunkProviderGenerate implements IChunkProvider
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public void generateTerrain(BigInteger par1, BigInteger par2, byte[] par3ArrayOfByte)
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{
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byte width1 = 4;
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byte height1 = 16;
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byte height1 = 32;
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byte seaLevel = 63;
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// int var7 = width1 + 1;
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byte noiseHeight = 17;
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// int var7 = var4 + 1;
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byte noiseHeight = 33;
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int noiseWidth = width1 + 1;
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this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), par2.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), noiseWidth + 5, noiseWidth + 5);
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this.noiseArray = this.initializeNoiseField(this.noiseArray, par1.multiply(BigInteger.valueOf(width1)), 0, par2.multiply(BigInteger.valueOf(width1)), noiseWidth, noiseHeight, noiseWidth);
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this.noiseArray = this.initializeNoiseField(this.noiseArray, par1.multiply(BigInteger.valueOf(width1)), 0, par2.multiply(BigInteger.valueOf(width1)), noiseWidth, noiseHeight, noiseWidth, 17);
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// Scan blocks...
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for (int x1 = 0; x1 < width1; ++x1)
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@ -136,8 +136,8 @@ public class ChunkProviderGenerate implements IChunkProvider
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for (int x2 = 0; x2 < 4; ++x2)
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{
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int xzy = x2 + x1 * 4 << 11 | 0 + z1 * 4 << 7 | y1 * 8 + y2;
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short height = 128;
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int xzy = x2 + x1 * 4 << 12 | 0 + z1 * 4 << 8 | y1 * 8 + y2;
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short height = 256;
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xzy -= height;
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// double var45 = 0.25D;
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double stepGG = (FF - EE) * step4;
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@ -183,88 +183,93 @@ public class ChunkProviderGenerate implements IChunkProvider
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/**
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* Replaces the stone that was placed in with blocks that match the biome
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* @param storage
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*/
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public void replaceBlocksForBiome(BigInteger par1, BigInteger par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
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public void replaceBlocksForBiome(BigInteger par1, BigInteger par2, byte[] blockArray, BiomeGenBase[] par4ArrayOfBiomeGenBase, ExtendedBlockStorage storage)
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{
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byte var5 = 63;
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byte seaLevel = 63;
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double var6 = 0.03125D;
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// X, Y, 0 -> X. 0, Y
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this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1.shiftLeft(4), BigInteger.ZERO, par2.shiftLeft(4), 16, 1, 16, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
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for (int var8 = 0; var8 < 16; ++var8)
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for (int z = 0; z < 16; ++z)
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{
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for (int var9 = 0; var9 < 16; ++var9)
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for (int x = 0; x < 16; ++x)
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{
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BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
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float var11 = var10.getFloatTemperature();
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int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
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int var13 = -1;
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byte var14 = var10.topBlock;
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byte var15 = var10.fillerBlock;
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BiomeGenBase biome = par4ArrayOfBiomeGenBase[x + z * 16];
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float temperature = biome.getFloatTemperature();
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int dirtLayerHeight = Math.min((int)(this.stoneNoise[z + x * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D), 16); // clamp to 16 blocks
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int currentHeight = -1;
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byte topBlockId = biome.topBlock;
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byte fillerBlockId = biome.fillerBlock;
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for (int var16 = 127; var16 >= 0; --var16)
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for (int y = 271; y >= 0; --y)
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{
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int xzy = (var9 * 16 + var8) * 128 + var16;
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int idx = (x * 16 + z) * 256 + y;
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if (var16 <= 0 + this.rand.nextInt(5))
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if (y <= 0 + this.rand.nextInt(5))
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{
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par3ArrayOfByte[xzy] = (byte)Block.bedrock.blockID;
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// par3ArrayOfByte[idx] = (byte)Block.bedrock.blockID;
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}
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else
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{
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byte var18 = par3ArrayOfByte[xzy];
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byte blockId = (byte) (y > 255 ? storage.getExtBlockID(x, y & 0xF, z) : blockArray[idx]);
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if (var18 == 0)
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if (blockId == 0)
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{
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var13 = -1;
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currentHeight = -1;
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}
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else if (var18 == Block.stone.blockID)
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else if (blockId == Block.stone.blockID)
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{
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if (var13 == -1)
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if (currentHeight == -1)
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{
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if (var12 <= 0)
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if (dirtLayerHeight <= 0)
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{
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var14 = 0;
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var15 = (byte)Block.stone.blockID;
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topBlockId = 0;
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fillerBlockId = (byte)Block.stone.blockID;
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}
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else if (var16 >= var5 - 4 && var16 <= var5 + 1)
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else if (y >= seaLevel - 4 && y <= seaLevel + 1)
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{
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var14 = var10.topBlock;
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var15 = var10.fillerBlock;
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topBlockId = biome.topBlock;
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fillerBlockId = biome.fillerBlock;
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}
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if (var16 < var5 && var14 == 0)
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if (y < seaLevel && topBlockId == 0)
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{
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if (var11 < 0.15F)
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if (temperature < 0.15F)
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{
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var14 = (byte)Block.ice.blockID;
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topBlockId = (byte)Block.ice.blockID;
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}
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else
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{
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var14 = (byte)Block.waterStill.blockID;
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topBlockId = (byte)Block.waterStill.blockID;
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}
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}
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var13 = var12;
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currentHeight = dirtLayerHeight;
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if (var16 >= var5 - 1)
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if (y < 256) {
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if (y >= seaLevel - 1)
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{
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par3ArrayOfByte[xzy] = var14;
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blockArray[idx] = topBlockId;
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}
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else
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{
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par3ArrayOfByte[xzy] = var15;
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blockArray[idx] = fillerBlockId;
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}
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}
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}
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else if (var13 > 0)
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else if (currentHeight > 0)
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{
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--var13;
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par3ArrayOfByte[xzy] = var15;
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--currentHeight;
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if (y < 256) {
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blockArray[idx] = fillerBlockId;
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}
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if (var13 == 0 && var15 == Block.sand.blockID)
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if (currentHeight == 0 && fillerBlockId == Block.sand.blockID)
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{
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var13 = this.rand.nextInt(4);
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var15 = (byte)Block.sandStone.blockID;
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currentHeight = this.rand.nextInt(4);
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fillerBlockId = (byte)Block.sandStone.blockID;
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}
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}
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}
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@ -289,22 +294,25 @@ public class ChunkProviderGenerate implements IChunkProvider
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public Chunk provideChunk(BigInteger par1, BigInteger par2)
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{
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this.rand.setSeed((long)par1.longValue() * 341873128712L + (long)par2.longValue() * 132897987541L);
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byte[] var3 = new byte[32768];
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this.generateTerrain(par1, par2, var3);
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// index format: xxxxzzzzyyyyyyyy
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byte[] blockArray = new byte[65536];
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this.generateTerrain(par1, par2, blockArray);
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this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1.shiftLeft(4), par2.shiftLeft(4), 16, 16);
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this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
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ExtendedBlockStorage storage = new ExtendedBlockStorage(16);
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this.generateExtraBlockStorage(par1, 16, par2, storage);
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this.replaceBlocksForBiome(par1, par2, blockArray, this.biomesForGeneration, storage);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.ravineGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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if (this.mapFeaturesEnabled)
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{
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this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
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this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.villageGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.strongholdGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, blockArray);
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}
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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Chunk var4 = new Chunk(this.worldObj, blockArray, par1, par2);
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byte[] var5 = var4.getBiomeArray();
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for (int var6 = 0; var6 < var5.length; ++var6)
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@ -312,6 +320,8 @@ public class ChunkProviderGenerate implements IChunkProvider
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var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
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}
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var4.addExtraChunk(storage);
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var4.generateSkylightMap();
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return var4;
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}
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@ -320,7 +330,7 @@ public class ChunkProviderGenerate implements IChunkProvider
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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private double[] initializeNoiseField(double[] noiseTable, BigInteger x, int y, BigInteger z, int width, int depth, int height)
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private double[] initializeNoiseField(double[] noiseTable, BigInteger x, int y, BigInteger z, int width, int depth, int height, int par8)
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{
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if (noiseTable == null)
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{
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@ -345,9 +355,9 @@ public class ChunkProviderGenerate implements IChunkProvider
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double scaleY = 684.412D;
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this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, x, z, width, height, 1.121D, 1.121D, 0.5D);
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this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, x, z, width, height, 200.0D, 200.0D, 0.5D);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, x, y, z, width, depth, height, scaleX / 80.0D, scaleY / 160.0D, scaleX / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, x, y, z, width, depth, height, scaleX, scaleY, scaleX);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, x, y, z, width, depth, height, scaleX, scaleY, scaleX);
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this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, x, -y, z, width, depth, height, scaleX / 80.0D, scaleY / 160.0D, scaleX / 80.0D);
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this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, x, -y, z, width, depth, height, scaleX, scaleY, scaleX);
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this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, x, -y, z, width, depth, height, scaleX, scaleY, scaleX);
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boolean var43 = false;
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boolean var42 = false;
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int var12 = 0;
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@ -418,14 +428,15 @@ public class ChunkProviderGenerate implements IChunkProvider
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++var13;
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for (int var47 = 0; var47 < depth; ++var47)
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{
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double var48 = (double)minHeight;
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double var26 = (double)maxHeight;
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var48 += var46 * 0.2D;
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var48 = var48 * (double)depth / 16.0D;
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double var28 = (double)depth / 2.0D + var48 * 4.0D;
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var48 = var48 * (double)par8 / 16.0D;
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double var28 = (double)par8 / 2.0D + var48 * 4.0D - y;
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double var30 = 0.0D;
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for (int var47 = 0; var47 < depth; ++var47)
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{
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double var32 = ((double)var47 - var28) * 12.0D * 128.0D / 128.0D / var26;
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if (var32 < 0.0D)
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@ -467,6 +478,177 @@ public class ChunkProviderGenerate implements IChunkProvider
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return noiseTable;
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}
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// FIXME
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public void generateExtraBlockStorage(BigInteger x, int y, BigInteger z, ExtendedBlockStorage storage) {
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byte var4 = 4;
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byte var5 = 2;
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int var7 = var4 + 1;
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byte var8 = 3;
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int var9 = var4 + 1;
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byte[] par3ArrayOfByte = new byte[1 << 12];
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this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, x.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), z.multiply(BigInteger.valueOf(4)).subtract(BigInteger.valueOf(2)), var7 + 5, var9 + 5);
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double[] noiseArray = initializeNoiseField(null, x.multiply(BigInteger.valueOf(var4)), y * var5, z.multiply(BigInteger.valueOf(var4)), var7, var8, var9, 3);
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for (int var10 = 0; var10 < var4; ++var10)
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{
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for (int var11 = 0; var11 < var4; ++var11)
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{
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for (int var12 = 0; var12 < var5; ++var12)
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{
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double var13 = 0.125D;
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double var15 = noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
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double var17 = noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
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double var19 = noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
|
|
|
|
|
double var21 = noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
|
|
|
|
|
double var23 = (noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
|
|
|
|
|
double var25 = (noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
|
|
|
|
|
double var27 = (noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
|
|
|
|
|
double var29 = (noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
|
|
|
|
|
//
|
|
|
|
|
// var15 += var23 * Math.floorDiv(y, 16);
|
|
|
|
|
// var17 += var25 * Math.floorDiv(y, 16);
|
|
|
|
|
// var19 += var27 * Math.floorDiv(y, 16);
|
|
|
|
|
// var21 += var29 * Math.floorDiv(y, 16);
|
|
|
|
|
//
|
|
|
|
|
for (int var31 = 0; var31 < 8; ++var31)
|
|
|
|
|
{
|
|
|
|
|
double var32 = 0.25D;
|
|
|
|
|
double var34 = var15;
|
|
|
|
|
double var36 = var17;
|
|
|
|
|
double var38 = (var19 - var15) * var32;
|
|
|
|
|
double var40 = (var21 - var17) * var32;
|
|
|
|
|
|
|
|
|
|
for (int var42 = 0; var42 < 4; ++var42)
|
|
|
|
|
{
|
|
|
|
|
int var43 = var42 + var10 * 4 << 8 | 0 + var11 * 4 << 4 | var12 * 8 + var31;
|
|
|
|
|
short var44 = 16;
|
|
|
|
|
var43 -= var44;
|
|
|
|
|
double var45 = 0.25D;
|
|
|
|
|
double var49 = (var36 - var34) * var45;
|
|
|
|
|
double var47 = var34 - var49;
|
|
|
|
|
|
|
|
|
|
for (int var51 = 0; var51 < 4; ++var51)
|
|
|
|
|
{
|
|
|
|
|
if(!ENABLE_FRINGE_LAND) {
|
|
|
|
|
var47 += var49;
|
|
|
|
|
} else {
|
|
|
|
|
if(var51 == 0) var47 = var34;
|
|
|
|
|
}
|
|
|
|
|
if (var47 > 0.0D)
|
|
|
|
|
{
|
|
|
|
|
par3ArrayOfByte[var43 += var44] = (byte)Block.stone.blockID;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
par3ArrayOfByte[var43 += var44] = 0;
|
|
|
|
|
}
|
|
|
|
|
if(ENABLE_FRINGE_LAND) {
|
|
|
|
|
var47 += var49;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var34 += var38;
|
|
|
|
|
var36 += var40;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var15 += var23;
|
|
|
|
|
var17 += var25;
|
|
|
|
|
var19 += var27;
|
|
|
|
|
var21 += var29;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for(int i = 0; i < 16; i++) for(int j = 0; j < 16; j++) for(int k = 0; k < 16; k++) {
|
|
|
|
|
int blockId = par3ArrayOfByte[i << 8 | k << 4 | j] & 0xFF;
|
|
|
|
|
if(blockId != 0) storage.setExtBlockID(i, j, k, blockId);
|
|
|
|
|
}
|
|
|
|
|
storage.isPrototype = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public void decorateExtraChunk(Chunk chunk, BigInteger x, int y, BigInteger z, ExtendedBlockStorage blockStorage) {
|
|
|
|
|
blockStorage.isPrototype = false;
|
|
|
|
|
if (blockStorage.getBlockRefCnt() <= 0) return;
|
|
|
|
|
// this.rand.setSeed(((long)x.longValue() * 341873128712L + (long)z.longValue() * 132897987541L) ^ (0x5555555555555555L >>> y));
|
|
|
|
|
this.rand.setSeed((long)x.longValue() * 341873128712L + (long)z.longValue() * 132897987541L);
|
|
|
|
|
ExtendedBlockStorage upperStorage = chunk.getBlockStorage(y + 1);
|
|
|
|
|
if (!upperStorage.isPrototype) {
|
|
|
|
|
upperStorage = new ExtendedBlockStorage(y + 1);
|
|
|
|
|
generateExtraBlockStorage(x, y + 1, z, upperStorage);
|
|
|
|
|
}
|
|
|
|
|
BiomeGenBase[] biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(null, x.shiftLeft(4), z.shiftLeft(4), 16, 16);
|
|
|
|
|
replaceBlocksForBiome(x, y, z, biomesForGeneration, blockStorage, upperStorage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void replaceBlocksForBiome(BigInteger chunkX, int chunkY, BigInteger chunkZ, BiomeGenBase[] par4ArrayOfBiomeGenBase, ExtendedBlockStorage storage, ExtendedBlockStorage upperStorage)
|
|
|
|
|
{
|
|
|
|
|
double var6 = 0.03125D;
|
|
|
|
|
// X, Y, 0 -> X. 0, Y
|
|
|
|
|
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, chunkX.shiftLeft(4), BigInteger.ZERO, chunkZ.shiftLeft(4), 16, 1, 16, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
|
|
|
|
|
|
|
|
|
|
for (int z = 0; z < 16; ++z)
|
|
|
|
|
{
|
|
|
|
|
for (int x = 0; x < 16; ++x)
|
|
|
|
|
{
|
|
|
|
|
BiomeGenBase biome = par4ArrayOfBiomeGenBase[x + z * 16];
|
|
|
|
|
float temperature = biome.getFloatTemperature();
|
|
|
|
|
int dirtLayerHeight = Math.min((int)(this.stoneNoise[z + x * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D), 16); // clamp to 16 blocks
|
|
|
|
|
int currentHeight = -1;
|
|
|
|
|
byte topBlockId = biome.topBlock;
|
|
|
|
|
byte fillerBlockId = biome.fillerBlock;
|
|
|
|
|
|
|
|
|
|
for (int y = 31; y >= 0; --y)
|
|
|
|
|
{
|
|
|
|
|
byte blockId = (byte) (y > 15 ? upperStorage : storage).getExtBlockID(x, y & 0xF, z);
|
|
|
|
|
|
|
|
|
|
if (blockId == 0)
|
|
|
|
|
{
|
|
|
|
|
currentHeight = -1;
|
|
|
|
|
}
|
|
|
|
|
else if (blockId == Block.stone.blockID)
|
|
|
|
|
{
|
|
|
|
|
if (currentHeight == -1)
|
|
|
|
|
{
|
|
|
|
|
if (dirtLayerHeight <= 0)
|
|
|
|
|
{
|
|
|
|
|
topBlockId = 0;
|
|
|
|
|
fillerBlockId = (byte)Block.stone.blockID;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
currentHeight = dirtLayerHeight;
|
|
|
|
|
|
|
|
|
|
if (y < 16) {
|
|
|
|
|
if (chunkY > 0)
|
|
|
|
|
{
|
|
|
|
|
storage.setExtBlockID(x, y, z, topBlockId);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
storage.setExtBlockID(x, y, z, fillerBlockId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (currentHeight > 0)
|
|
|
|
|
{
|
|
|
|
|
--currentHeight;
|
|
|
|
|
if (y < 16) {
|
|
|
|
|
storage.setExtBlockID(x, y, z, fillerBlockId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currentHeight == 0 && fillerBlockId == Block.sand.blockID)
|
|
|
|
|
{
|
|
|
|
|
currentHeight = this.rand.nextInt(4);
|
|
|
|
|
fillerBlockId = (byte)Block.sandStone.blockID;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
System.out.println("WTF");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Checks to see if a chunk exists at x, y
|
|
|
|
|
*/
|
|
|
|
|